Merge current dev and refresh PR #6741 from the 7011 integration

This commit is contained in:
pewdiepie-archdaemon
2026-10-26 16:21:28 +00:00
295 changed files with 24233 additions and 1587 deletions
+59 -11
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@@ -2,13 +2,17 @@ import { state } from '../state.js';
import { canvasCoords } from '../canvas-coords.js';
import { selectionModeForEvent } from '../selection-modifiers.js';
export function createPenSelectionTool({ activeLayer, saveState, commitSelectionMask, composite, syncSelectionUi }) {
export function createPenSelectionTool({ activeLayer, saveState, commitSelectionMask, composite, syncSelectionUi, redraw, refreshSelection }) {
let points = [], dragging = false, owner = null, canvas = null, mode = 'replace';
const current = () => canvas === state.mainCanvas && state.tool === 'pen' && owner === activeLayer();
// The in-progress path lives on its own overlay canvas, so repainting it must
// not re-composite the whole document (that is what made every pen click flash
// the entire canvas). Fall back to a composite only if no overlay hook exists.
const repaint = () => { if (typeof redraw === 'function') redraw(); else composite(); };
function cancel() {
const hadPath = points.length > 0;
points = []; dragging = false; owner = canvas = null;
if (hadPath) composite();
if (hadPath) repaint();
return hadPath;
}
function trace(ctx, closed) {
@@ -27,12 +31,18 @@ export function createPenSelectionTool({ activeLayer, saveState, commitSelection
const ctx = mask.getContext('2d');
trace(ctx, true);
ctx.fillStyle = '#fff'; ctx.fill();
saveState('Pen selection');
saveState('Pen selection', { selectionOnly: true });
commitSelectionMask(mask, owner, mode, 'pen', { x: 0, y: 0 });
state.wandMaskVisible = true;
state.wandLastSeed = null;
state.lassoPoints = []; state.lassoActive = false;
cancel(); syncSelectionUi();
// Only the selection changed: repainting the marching ants is enough, so
// skip the full document composite (which is the most expensive part of
// closing a path on a large canvas).
cancel();
if (typeof refreshSelection === 'function') refreshSelection();
else composite();
syncSelectionUi();
return true;
}
return {
@@ -50,14 +60,14 @@ export function createPenSelectionTool({ activeLayer, saveState, commitSelection
mode = selectionModeForEvent(event, state.wandMode || 'replace');
}
points.push({ ...p, dx: 0, dy: 0 }); dragging = true;
composite();
repaint();
},
drag(event) {
if (!dragging || !current()) return;
event.preventDefault();
const p = canvasCoords(event, state.mainCanvas), anchor = points.at(-1);
anchor.dx = p.x - anchor.x; anchor.dy = p.y - anchor.y;
composite();
repaint();
},
end() { dragging = false; },
key(event) {
@@ -65,19 +75,48 @@ export function createPenSelectionTool({ activeLayer, saveState, commitSelection
if (event.key === 'Escape') cancel();
else if (event.key === 'Enter') commit();
else if (event.key === 'Backspace' || event.key === 'Delete' || ((event.ctrlKey || event.metaKey) && event.key.toLowerCase() === 'z')) {
points.pop(); dragging = false; composite();
points.pop(); dragging = false; repaint();
} else return false;
event.preventDefault(); event.stopImmediatePropagation(); return true;
},
draw() {
if (!points.length || !current()) return;
const ctx = state.mainCtx, unit = 1 / state.zoom;
const overlay = state.penOverlay, ctx = state.penOverlayCtx;
if (!overlay || !ctx) return;
if (!points.length || !current()) {
if (overlay.style.display !== 'none') {
overlay.style.display = 'none';
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, overlay.width, overlay.height);
}
return;
}
const main = state.mainCanvas;
const w = Math.max(1, Math.round(state.imgWidth * state.zoom));
const h = Math.max(1, Math.round(state.imgHeight * state.zoom));
if (overlay.width !== w || overlay.height !== h) { overlay.width = w; overlay.height = h; }
overlay.style.width = w + 'px';
overlay.style.height = h + 'px';
overlay.style.left = main.offsetLeft + 'px';
overlay.style.top = main.offsetTop + 'px';
overlay.style.transform = main.style.transform || '';
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, w, h);
// The stylesheet hides this overlay by default, so clearing the inline
// value would leave it at display:none; show it explicitly.
overlay.style.display = 'block';
const unit = 1 / state.zoom;
ctx.save();
ctx.scale(state.zoom, state.zoom);
trace(ctx, false);
ctx.strokeStyle = '#000'; ctx.lineWidth = 3 * unit; ctx.stroke();
ctx.strokeStyle = '#fff'; ctx.lineWidth = unit; ctx.stroke();
for (const p of points) {
if (p.dx || p.dy) {
// Photoshop only shows the bezier handles of the anchor being shaped.
// Drawing them for every point turned the preview into a mesh of long
// straight lines across the shape.
const shaped = dragging ? points.length - 1 : -1;
for (let i = 0; i < points.length; i += 1) {
const p = points[i];
if (i === shaped && (p.dx || p.dy)) {
ctx.beginPath(); ctx.moveTo(p.x - p.dx, p.y - p.dy); ctx.lineTo(p.x + p.dx, p.y + p.dy); ctx.stroke();
for (const sign of [-1, 1]) {
ctx.beginPath(); ctx.arc(p.x + sign * p.dx, p.y + sign * p.dy, 2.5 * unit, 0, Math.PI * 2);
@@ -88,6 +127,15 @@ export function createPenSelectionTool({ activeLayer, saveState, commitSelection
ctx.strokeStyle = '#000'; ctx.strokeRect(p.x - 3 * unit, p.y - 3 * unit, 6 * unit, 6 * unit);
ctx.strokeStyle = '#fff';
}
// Ring the starting anchor once the path can be closed, so it reads as
// "click here to close" instead of just another point.
if (points.length >= 3) {
const first = points[0];
ctx.beginPath(); ctx.arc(first.x, first.y, 6 * unit, 0, Math.PI * 2);
ctx.strokeStyle = '#000'; ctx.lineWidth = 3 * unit; ctx.stroke();
ctx.strokeStyle = '#fff'; ctx.lineWidth = unit; ctx.stroke();
ctx.strokeStyle = '#fff';
}
ctx.restore();
},
};