Add Feruchemy activation chain (mistborn_feruchemy.0001/0010) for Terris characters discovering their art and creating first metalminds. Add Allomantic training events (mistborn_training.0001/0010/0020/0030) for mentoring family members. Add metal supply events (mistborn_metal.0001/0010/0020/0030) for reserve management and wartime scarcity. Add sandbox testing event (mistborn_sandbox.0001) for voluntary metallic arts discovery. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
212 lines
4.2 KiB
Plaintext
212 lines
4.2 KiB
Plaintext
############################################
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# Feruchemy Event Chain
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# The art of storing attributes in metalminds
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# Native to the Terris people
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############################################
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namespace = mistborn_feruchemy
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# ============================================================
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# DISCOVERING THE ART
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# Fires on yearly pulse for Terris characters with dormant potential
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# Feruchemy activates through practice, not trauma
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# ============================================================
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mistborn_feruchemy.0001 = {
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type = character_event
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title = mistborn_feruchemy.0001.t
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desc = mistborn_feruchemy.0001.desc
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theme = learning
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left_portrait = {
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character = root
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animation = personality_rational
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}
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trigger = {
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has_trait = trait_feruchemy_potential
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NOT = { has_trait = trait_feruchemist }
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age >= 14
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# Feruchemy is native to the Terris people
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OR = {
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culture = culture:terris
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any_parent = { culture = culture:terris }
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}
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}
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weight_multiplier = {
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base = 1
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# High learning makes discovery more likely
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modifier = {
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add = 0.5
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learning >= 10
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}
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modifier = {
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add = 1.0
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learning >= 16
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}
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# Being around another Feruchemist helps
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modifier = {
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add = 1.5
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any_courtier = {
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has_trait = trait_feruchemist
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}
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}
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# Terris Worldbringers preserve Feruchemical knowledge
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modifier = {
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add = 1.0
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faith = faith:terris_worldbringers
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}
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# Low base chance — the Lord Ruler's breeding programs suppress this
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modifier = {
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factor = 0.1
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}
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}
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immediate = {
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# Save any Feruchemist mentor in court
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random_courtier = {
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limit = {
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has_trait = trait_feruchemist
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}
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save_scope_as = feruchemy_mentor
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}
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}
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# Option A: Explore this strange ability
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option = {
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name = mistborn_feruchemy.0001.a
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trigger_event = {
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id = mistborn_feruchemy.0010
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days = { 30 90 }
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}
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stress_impact = {
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lazy = 10
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}
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ai_chance = {
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base = 80
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modifier = {
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add = 20
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has_trait = diligent
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}
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}
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}
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# Option B: Suppress it — too dangerous under the Lord Ruler
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option = {
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name = mistborn_feruchemy.0001.b
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add_stress = 20
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stress_impact = {
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ambitious = 20
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}
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ai_chance = {
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base = 20
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modifier = {
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add = 30
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has_trait = craven
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}
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}
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}
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}
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# ============================================================
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# THE FIRST METALMIND
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# Character creates their first metalmind and activates Feruchemy
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# ============================================================
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mistborn_feruchemy.0010 = {
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type = character_event
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title = mistborn_feruchemy.0010.t
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desc = mistborn_feruchemy.0010.desc
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theme = learning
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left_portrait = {
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character = root
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animation = happiness
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}
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trigger = {
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has_trait = trait_feruchemy_potential
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NOT = { has_trait = trait_feruchemist }
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}
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immediate = {
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# Nothing additional needed
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}
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# Option A: Store strength — a pewter metalmind
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option = {
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name = mistborn_feruchemy.0010.a
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remove_trait = trait_feruchemy_potential
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add_trait = trait_feruchemist
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add_character_modifier = {
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modifier = first_metalmind_strength
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years = 1
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}
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# Check for Keeper status
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if = {
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limit = {
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culture = culture:terris
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faith = faith:terris_worldbringers
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}
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add_character_modifier = keeper_of_terris
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}
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ai_chance = {
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base = 40
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}
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}
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# Option B: Store memories — a copper metalmind (the Keeper's choice)
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option = {
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name = mistborn_feruchemy.0010.b
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remove_trait = trait_feruchemy_potential
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add_trait = trait_feruchemist
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add_character_modifier = {
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modifier = first_metalmind_memories
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years = 1
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}
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# Check for Keeper status
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if = {
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limit = {
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culture = culture:terris
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faith = faith:terris_worldbringers
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}
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add_character_modifier = keeper_of_terris
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}
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ai_chance = {
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base = 40
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modifier = {
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add = 30
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faith = faith:terris_worldbringers
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}
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}
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}
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# Option C: Store health — a gold metalmind
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option = {
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name = mistborn_feruchemy.0010.opt_c
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remove_trait = trait_feruchemy_potential
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add_trait = trait_feruchemist
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add_character_modifier = {
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modifier = first_metalmind_health
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years = 1
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}
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# Check for Keeper status
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if = {
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limit = {
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culture = culture:terris
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faith = faith:terris_worldbringers
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}
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add_character_modifier = keeper_of_terris
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}
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ai_chance = {
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base = 20
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}
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}
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}
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