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lords-of-ash/lords_of_ash/events/feruchemy_events.txt
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jpmschweitzerandClaude Opus 4.6 96bcaa3558 feat(events): add Feruchemy, training, metal supply, and sandbox events
Add Feruchemy activation chain (mistborn_feruchemy.0001/0010) for
Terris characters discovering their art and creating first metalminds.
Add Allomantic training events (mistborn_training.0001/0010/0020/0030)
for mentoring family members. Add metal supply events
(mistborn_metal.0001/0010/0020/0030) for reserve management and
wartime scarcity. Add sandbox testing event (mistborn_sandbox.0001)
for voluntary metallic arts discovery.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 22:36:31 +01:00

212 lines
4.2 KiB
Plaintext

############################################
# Feruchemy Event Chain
# The art of storing attributes in metalminds
# Native to the Terris people
############################################
namespace = mistborn_feruchemy
# ============================================================
# DISCOVERING THE ART
# Fires on yearly pulse for Terris characters with dormant potential
# Feruchemy activates through practice, not trauma
# ============================================================
mistborn_feruchemy.0001 = {
type = character_event
title = mistborn_feruchemy.0001.t
desc = mistborn_feruchemy.0001.desc
theme = learning
left_portrait = {
character = root
animation = personality_rational
}
trigger = {
has_trait = trait_feruchemy_potential
NOT = { has_trait = trait_feruchemist }
age >= 14
# Feruchemy is native to the Terris people
OR = {
culture = culture:terris
any_parent = { culture = culture:terris }
}
}
weight_multiplier = {
base = 1
# High learning makes discovery more likely
modifier = {
add = 0.5
learning >= 10
}
modifier = {
add = 1.0
learning >= 16
}
# Being around another Feruchemist helps
modifier = {
add = 1.5
any_courtier = {
has_trait = trait_feruchemist
}
}
# Terris Worldbringers preserve Feruchemical knowledge
modifier = {
add = 1.0
faith = faith:terris_worldbringers
}
# Low base chance — the Lord Ruler's breeding programs suppress this
modifier = {
factor = 0.1
}
}
immediate = {
# Save any Feruchemist mentor in court
random_courtier = {
limit = {
has_trait = trait_feruchemist
}
save_scope_as = feruchemy_mentor
}
}
# Option A: Explore this strange ability
option = {
name = mistborn_feruchemy.0001.a
trigger_event = {
id = mistborn_feruchemy.0010
days = { 30 90 }
}
stress_impact = {
lazy = 10
}
ai_chance = {
base = 80
modifier = {
add = 20
has_trait = diligent
}
}
}
# Option B: Suppress it — too dangerous under the Lord Ruler
option = {
name = mistborn_feruchemy.0001.b
add_stress = 20
stress_impact = {
ambitious = 20
}
ai_chance = {
base = 20
modifier = {
add = 30
has_trait = craven
}
}
}
}
# ============================================================
# THE FIRST METALMIND
# Character creates their first metalmind and activates Feruchemy
# ============================================================
mistborn_feruchemy.0010 = {
type = character_event
title = mistborn_feruchemy.0010.t
desc = mistborn_feruchemy.0010.desc
theme = learning
left_portrait = {
character = root
animation = happiness
}
trigger = {
has_trait = trait_feruchemy_potential
NOT = { has_trait = trait_feruchemist }
}
immediate = {
# Nothing additional needed
}
# Option A: Store strength — a pewter metalmind
option = {
name = mistborn_feruchemy.0010.a
remove_trait = trait_feruchemy_potential
add_trait = trait_feruchemist
add_character_modifier = {
modifier = first_metalmind_strength
years = 1
}
# Check for Keeper status
if = {
limit = {
culture = culture:terris
faith = faith:terris_worldbringers
}
add_character_modifier = keeper_of_terris
}
ai_chance = {
base = 40
}
}
# Option B: Store memories — a copper metalmind (the Keeper's choice)
option = {
name = mistborn_feruchemy.0010.b
remove_trait = trait_feruchemy_potential
add_trait = trait_feruchemist
add_character_modifier = {
modifier = first_metalmind_memories
years = 1
}
# Check for Keeper status
if = {
limit = {
culture = culture:terris
faith = faith:terris_worldbringers
}
add_character_modifier = keeper_of_terris
}
ai_chance = {
base = 40
modifier = {
add = 30
faith = faith:terris_worldbringers
}
}
}
# Option C: Store health — a gold metalmind
option = {
name = mistborn_feruchemy.0010.opt_c
remove_trait = trait_feruchemy_potential
add_trait = trait_feruchemist
add_character_modifier = {
modifier = first_metalmind_health
years = 1
}
# Check for Keeper status
if = {
limit = {
culture = culture:terris
faith = faith:terris_worldbringers
}
add_character_modifier = keeper_of_terris
}
ai_chance = {
base = 20
}
}
}