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lords-of-ash/lords_of_ash/events/skaa_events.txt
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jpmschweitzerandClaude Opus 4.6 3940e62c57 refactor(meta): rename mod directory and descriptor to lords-of-ash
Renamed mistborn_final_empire/ to lords_of_ash/ and
mistborn_final_empire.mod to lords-of-ash.mod using git mv.
Updated all references in CLAUDE.md, ck3-game-install skill,
and commit skill.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 15:12:46 +01:00

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############################################
# Skaa-Related Events
# Managing the oppressed skaa population
############################################
namespace = mistborn_skaa
# ============================================================
# SKAA CRACKDOWN AFTERMATH
# Triggered by crack_down_on_skaa_decision
# ============================================================
mistborn_skaa.0001 = {
type = character_event
title = mistborn_skaa.0001.t
desc = mistborn_skaa.0001.desc
theme = war
left_portrait = {
character = root
animation = personality_callous
}
immediate = {}
# Option A: Make an example of rebel leaders
option = {
name = mistborn_skaa.0001.a
add_dread = 20
add_tyranny = 10
stress_impact = {
compassionate = 30
callous = -15
sadistic = -20
}
# Reduces future unrest significantly
every_held_title = {
limit = { tier = tier_county }
change_county_control = 10
}
ai_chance = {
base = 40
modifier = {
add = 20
has_trait = callous
}
}
}
# Option B: Show measured force
option = {
name = mistborn_skaa.0001.b
add_dread = 5
every_held_title = {
limit = { tier = tier_county }
change_county_control = 5
}
ai_chance = {
base = 40
}
}
# Option C: You discover hidden Allomancers among the skaa
option = {
name = mistborn_skaa.0001.c
trigger = {
intrigue >= 10
}
random_list = {
30 = {
# Found a skaa with Allomantic potential
add_character_flag = discovered_skaa_allomancer
custom_tooltip = mistborn_skaa.0001.c.found
}
70 = {
# Nothing notable
custom_tooltip = mistborn_skaa.0001.c.nothing
}
}
ai_chance = {
base = 20
}
}
}
# ============================================================
# IMPROVED SKAA CONDITIONS AFTERMATH
# Triggered by improve_skaa_conditions_decision
# ============================================================
mistborn_skaa.0010 = {
type = character_event
title = mistborn_skaa.0010.t
desc = mistborn_skaa.0010.desc
theme = diplomacy
left_portrait = {
character = root
animation = personality_compassionate
}
immediate = {}
# Option A: Continue the reforms quietly
option = {
name = mistborn_skaa.0010.a
add_prestige = 25
# The skaa are grateful - long-term stability
every_held_title = {
limit = { tier = tier_county }
change_development_level = 1
}
stress_impact = {
compassionate = -15
just = -10
}
ai_chance = {
base = 50
}
}
# Option B: Publicize your benevolence for political gain
option = {
name = mistborn_skaa.0010.b
add_prestige = 100
# But the Steel Ministry notices more
if = {
limit = { has_variable = lord_ruler_attention }
change_variable = {
name = lord_ruler_attention
add = 10
}
}
else = {
set_variable = {
name = lord_ruler_attention
value = 10
}
}
ai_chance = {
base = 30
}
}
# Option C: It was enough - return to normal
option = {
name = mistborn_skaa.0010.c
add_stress = -10
ai_chance = {
base = 20
}
}
}