Renamed mistborn_final_empire/ to lords_of_ash/ and mistborn_final_empire.mod to lords-of-ash.mod using git mv. Updated all references in CLAUDE.md, ck3-game-install skill, and commit skill. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
152 lines
3.0 KiB
Plaintext
152 lines
3.0 KiB
Plaintext
############################################
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# Skaa-Related Events
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# Managing the oppressed skaa population
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############################################
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namespace = mistborn_skaa
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# ============================================================
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# SKAA CRACKDOWN AFTERMATH
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# Triggered by crack_down_on_skaa_decision
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# ============================================================
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mistborn_skaa.0001 = {
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type = character_event
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title = mistborn_skaa.0001.t
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desc = mistborn_skaa.0001.desc
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theme = war
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left_portrait = {
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character = root
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animation = personality_callous
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}
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immediate = {}
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# Option A: Make an example of rebel leaders
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option = {
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name = mistborn_skaa.0001.a
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add_dread = 20
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add_tyranny = 10
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stress_impact = {
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compassionate = 30
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callous = -15
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sadistic = -20
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}
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# Reduces future unrest significantly
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every_held_title = {
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limit = { tier = tier_county }
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change_county_control = 10
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}
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ai_chance = {
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base = 40
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modifier = {
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add = 20
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has_trait = callous
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}
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}
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}
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# Option B: Show measured force
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option = {
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name = mistborn_skaa.0001.b
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add_dread = 5
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every_held_title = {
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limit = { tier = tier_county }
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change_county_control = 5
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}
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ai_chance = {
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base = 40
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}
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}
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# Option C: You discover hidden Allomancers among the skaa
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option = {
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name = mistborn_skaa.0001.c
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trigger = {
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intrigue >= 10
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}
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random_list = {
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30 = {
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# Found a skaa with Allomantic potential
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add_character_flag = discovered_skaa_allomancer
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custom_tooltip = mistborn_skaa.0001.c.found
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}
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70 = {
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# Nothing notable
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custom_tooltip = mistborn_skaa.0001.c.nothing
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}
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}
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ai_chance = {
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base = 20
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}
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}
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}
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# ============================================================
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# IMPROVED SKAA CONDITIONS AFTERMATH
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# Triggered by improve_skaa_conditions_decision
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# ============================================================
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mistborn_skaa.0010 = {
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type = character_event
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title = mistborn_skaa.0010.t
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desc = mistborn_skaa.0010.desc
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theme = diplomacy
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left_portrait = {
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character = root
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animation = personality_compassionate
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}
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immediate = {}
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# Option A: Continue the reforms quietly
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option = {
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name = mistborn_skaa.0010.a
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add_prestige = 25
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# The skaa are grateful - long-term stability
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every_held_title = {
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limit = { tier = tier_county }
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change_development_level = 1
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}
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stress_impact = {
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compassionate = -15
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just = -10
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}
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ai_chance = {
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base = 50
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}
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}
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# Option B: Publicize your benevolence for political gain
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option = {
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name = mistborn_skaa.0010.b
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add_prestige = 100
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# But the Steel Ministry notices more
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if = {
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limit = { has_variable = lord_ruler_attention }
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change_variable = {
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name = lord_ruler_attention
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add = 10
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}
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}
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else = {
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set_variable = {
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name = lord_ruler_attention
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value = 10
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}
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}
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ai_chance = {
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base = 30
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}
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}
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# Option C: It was enough - return to normal
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option = {
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name = mistborn_skaa.0010.c
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add_stress = -10
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ai_chance = {
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base = 20
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}
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}
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}
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