Flavor Events Registry
Central catalog of all proposed flavor events — extensions to existing chains,
new multi-event arcs, standalone one-shots, and artifact events. Referenced
from the milestone plan (M7 task 7.14).
Status: Part A extensions partially implemented (A3 attention aftermath
modifiers exist, A5/A6/A7 base events exist from M2). Part B and Part C are
proposed for M7. All 21 flavor event modifier icons have been created.
All 8 new event scene backgrounds have been created.
Part A: Extensions to Existing Events
Existing events that end abruptly, set flags nothing checks, or resolve drama
in a single beat. These add follow-up events to close narrative gaps.
A1. Snapping Aftermath
| ID |
Title |
Follows |
Summary |
mistborn_snapping.0005 |
Failed Snapping Shame |
.0001 failure |
Child faces family disappointment. Stress, opinion with parent. Sets up emotional stakes for late snapping. |
mistborn_snapping.0021 |
The Weight of Power |
.0020 success |
New Allomancer grapples with their power. Trait-specific flavor (Coinshot hurts someone, Soother realizes they manipulate). |
mistborn_snapping.0011 |
Forced Snapping Scars |
.0010 injury |
Years later the child confronts the parent. Forgive, resent, or intimidate. Real relationship consequences. |
A2. Ball Consequences
| ID |
Title |
Follows |
Summary |
mistborn_ball.0011 |
The Rival's Counteroffer |
.0010 any |
Rival responds to ball maneuvering — marriage proposal, veiled threat, or genuine alliance. |
mistborn_ball.0021 |
The Heretic's Choice |
.0020.c success |
Discovered Survivorist approaches you weeks later. Convert you, beg mercy, or offer intel for silence. |
mistborn_ball.0031 |
Mistborn Revealed |
.0030.c flag |
Resolves mistborn_revealed_at_ball flag — marriage proposals, Ministry inquiry, rival challenge. |
A3. Lord Ruler Attention Beats
| ID |
Title |
Follows |
Summary |
mistborn_lord_ruler.0002 |
The Obligator Returns |
.0001.c refuse |
1-2 years later, the obligator comes back with friends. Options narrower, tone harder. |
mistborn_lord_ruler.0012 |
Inquisitor Battle Aftermath |
.0010.c survival |
Word spreads you survived Inquisitors. Hero to some, dead man walking to others. Point of no return. |
mistborn_lord_ruler.0031 |
Regained Obscurity |
.0030 decay to 0 |
Relief when attention drops from high. Choose lasting modifier: caution, paranoia, or defiance. |
A4. Kandra Returns
| ID |
Title |
Follows |
Summary |
mistborn_misc.0002 |
Kandra Reports |
.0001.a flag |
Kandra returns from infiltration with intelligence. Three tiers of intel quality. Each secret creates a decision. |
mistborn_misc.0005 |
The Kandra's Price |
.0002 |
The kandra wants something in return — access, protection, information. Refusing damages all kandra relations. |
A5. Ruin's Deepening Corruption
| ID |
Title |
Follows |
Summary |
mistborn_hemalurgy.0040 |
Ruin's Proposition |
.0020 repeated |
After multiple whispers, Ruin offers concrete knowledge. Real and valuable — but each acceptance deepens the hold. |
mistborn_hemalurgy.0041 |
The Puppet Realizes |
.0040 high influence |
You did something you don't remember. A letter sent. A door unlocked. Fight Ruin (stress, possible trait loss) or accept (power, loss of self). |
A6. Skaa Allomancer Integration
| ID |
Title |
Follows |
Summary |
mistborn_skaa_allomancer.0003 |
Loyalty Test |
.0001 any |
Ministry inspector probes. Prior recruitment method (kind vs. coerced) affects odds. Failure means exposure. |
mistborn_skaa_allomancer.0005 |
The Double Life |
.0003 success |
Skaa Allomancer asks to help their people. Support risks exposure. Refusing breeds resentment and eventual betrayal. |
A7. Hemalurgy Consequences
| ID |
Title |
Follows |
Summary |
mistborn_hemalurgy.0002 |
Someone Knows |
.0001.a |
A courtier saw the spike creation. Bribe, threaten, kill, or confess. Witness becomes co-conspirator or bomb. |
mistborn_hemalurgy.0011 |
The Inquisitor Awakens |
.0010 transform |
First experience of Inquisitor senses. See Allomantic pulses, hear Ruin, people recoil. Humanity traded for power. |
Part B: New Event Chains
Multi-event arcs that fire during normal gameplay. Each has escalating stakes,
branching paths, and meaningful consequences.
B1. The Underground Connection (6 events)
Trigger: Own skaa-populated lands, intrigue 12+
| # |
ID |
Title |
Summary |
| 1 |
mistborn_underground.0001 |
Discovery |
Find evidence of a skaa resistance cell — burned messages, hidden symbols. |
| 2 |
mistborn_underground.0002 |
First Contact |
Meet the rebel leader. Suspicious but desperate. Needs supplies or safe house. |
| 3 |
mistborn_underground.0003 |
Deepening Involvement |
Smuggling weapons, forging documents, hiding fugitives. Each step escalates Ministry detection risk. |
| 4 |
mistborn_underground.0004 |
The Informant |
Someone in your household reports to the Ministry. Identify and deal with them before the inspection. Tineye/Seeker helps. |
| 5 |
mistborn_underground.0005 |
The Reckoning |
Ministry arrives in force. Prior choices determine survival. Well-prepared: cell scatters. Unprepared: people die, you're implicated. |
| 6 |
mistborn_underground.0006 |
Aftermath |
Survived: loyal skaa network modifier, hidden Allomancer recruits. Exposed: Lord Ruler attention spike, title loss risk. |
B2. The Keeper's Burden (5 events)
Trigger: Have a Terris courtier, or hold Terris lands
| # |
ID |
Title |
Summary |
| 1 |
mistborn_keeper.0001 |
The Confession |
Your Terris steward reveals they're a Keeper storing forbidden knowledge. They need protection. |
| 2 |
mistborn_keeper.0002 |
The Inspection |
Ministry audit. Hide your Keeper: secret room, falsified records, bribe. Each path has different failure modes. |
| 3 |
mistborn_keeper.0003 |
The Network |
Keeper contacts others. Attend secret meeting (risky, reveals lore) or stay distant (safer, learn less). |
| 4 |
mistborn_keeper.0004 |
The Betrayal |
Informant sells out the network. Hours to act: evacuate, destroy evidence, or fight. Keeper caught = knowledge lost. |
| 5 |
mistborn_keeper.0005 |
Resolution |
Saved: devoted advisor (learning +4, piety). Final secret about the prophecy. Lost: guilt modifier, partial coppermind survives. |
B3. The Pewter Gate Circuit (5 events)
Trigger: Have a Thug or Mistborn in court, martial 14+
| # |
ID |
Title |
Summary |
| 1 |
mistborn_pewtergate.0001 |
The Invitation |
Hear of underground Allomantic fighting pits. Entry costs gold. Brutal and illegal. |
| 2 |
mistborn_pewtergate.0002 |
First Bout |
Straightforward Thug vs Thug. Prowess check. Win: gold + underground prestige. Lose: injury + shame. |
| 3 |
mistborn_pewtergate.0003 |
The Stakes Rise |
Organizers want Mistborn vs Mistborn. Prize is atium. Opponent is a killer. "People don't always walk out." |
| 4 |
mistborn_pewtergate.0004 |
The Setup |
Match is rigged. Inquisitor in the crowd. This was a trap to ID hidden Allomancers. Fight or talk your way out. |
| 5 |
mistborn_pewtergate.0005 |
Aftermath |
Escaped: combat veteran modifier, contacts, gold. Identified: Ministry attention, imprisonment. Fighter died: grief, vengeance. |
B4. The Mists Change (4 events)
Trigger: Any ruler, after year 3, low random weight
| # |
ID |
Title |
Summary |
| 1 |
mistborn_mistchange.0001 |
Strange Reports |
Peasants say mists stay later, move against wind. A worker came back speaking an unknown language. |
| 2 |
mistborn_mistchange.0002 |
It's Not Superstition |
Tineye confirms it. Mists carry faint non-Allomantic pulses. Animals act erratically. Investigate or seal gates? |
| 3 |
mistborn_mistchange.0003 |
The Mist-Touched |
Find someone changed by the mists — Allomantic abilities without noble blood. Study, hide, or report? |
| 4 |
mistborn_mistchange.0004 |
Understanding |
Cosmic truth fragment. Mists are Preservation's body. Choose modifier: Mist Scholar, Mist Warden, or Mist Denier. |
B5. A Flower in the Ash (3 events)
Trigger: Stress > 50 or compassionate/just trait
| # |
ID |
Title |
Summary |
| 1 |
mistborn_flower.0001 |
The Impossible Thing |
A flower growing in ash. Or a pre-Ascension painting. Something beautiful in a world that forgot beauty. |
| 2 |
mistborn_flower.0002 |
Others Want It |
Rival wants it as trophy. Ministry wants it destroyed. Skaa elder weeps and calls it a sign. Choose who gets it. |
| 3 |
mistborn_flower.0003 |
What It Means |
Kept: stress relief but guilt. Shared with skaa: hope modifier, Ministry suspicion. Given to Ministry: favor, hollow feeling. |
B6. House Rivalry Escalation (5 events)
Trigger: Negative opinion with another Great House
| # |
ID |
Title |
Summary |
| 1 |
mistborn_rivalry.0001 |
The Slight |
Small start: trade dispute, ball insult, border issue. Both sides feel justified. |
| 2 |
mistborn_rivalry.0002 |
Spy Games |
Catch their agent or yours is caught. Exchange prisoners (diplomatic), execute (aggressive), turn double agent (intrigue). |
| 3 |
mistborn_rivalry.0003 |
Sabotage |
Poisoned metal supplies, burned crops, rumors about bloodline purity. Retaliate or absorb? |
| 4 |
mistborn_rivalry.0004 |
The Knife's Edge |
Open conflict looms. Intermediary offers terms that favor your rival. Accept humiliation or prepare for war? |
| 5 |
mistborn_rivalry.0005 |
Resolution |
War: battle, territory, lasting enmity. Diplomacy: marriage/trade but shown weakness. Intrigue: assassination but coalition against you. |
B7. The Obligator's Doubt (4 events)
Trigger: Have an obligator in domain, diplomacy 14+
| # |
ID |
Title |
Summary |
| 1 |
mistborn_obligator.0001 |
A Small Mercy |
Local obligator looks the other way on a minor infraction. Strange behavior. |
| 2 |
mistborn_obligator.0002 |
The Confidence |
They confide doubts about the Ministry. Encourage their doubt, exploit it, or report them? |
| 3 |
mistborn_obligator.0003 |
The Test |
Ministry audit. Your obligator must pass a loyalty review. Help them or let them burn? |
| 4 |
mistborn_obligator.0004 |
Resolution |
Survived: Ministry insider (intelligence, reduced attention). Caught: they name you. Reported: Ministry favor, guilt. |
Part C: One-Shot Flavor Events
Standalone events that fire during normal gameplay. No chain — single event
with 2-3 meaningful choices.
Noble Life (10 events)
| ID |
Title |
Summary |
mistborn_noble.0001 |
The Dueling Canes |
Rival challenges you to formal cane duel at a ball. Win/lose/refuse each has consequences. |
mistborn_noble.0002 |
The Heir's Rebellion |
Your heir refuses obligator schooling, claims Ministry is corrupt. Discipline, allow, or agree? |
mistborn_noble.0003 |
The Marriage Offer |
Lesser house offers their Allomancer child in marriage. Strong bloodline but disgraced house. |
mistborn_noble.0004 |
Poison at the Table |
Someone contaminated your metal vials. Tineye noticed. Three suspects, pick wrong and they try again. |
mistborn_noble.0005 |
The Bastard's Claim |
Skaa appears claiming to be your illegitimate relative. Shows allomantic potential. Acknowledge, deny, or quietly take in? |
mistborn_noble.0006 |
Ashfall Festival |
Nobles want to host a traditional celebration. Sponsor lavishly, attend modestly, or ban as wasteful? |
mistborn_noble.0007 |
The Forged Will |
Deceased vassal's will altered — forgery benefits you. Accept, expose, or blackmail the forger? |
mistborn_noble.0008 |
The Uncomfortable Truth |
Spymaster reveals skaa ancestry in your spouse's bloodline. Stronger allomantic potential, but ruin if public. |
mistborn_noble.0009 |
The Empty Seat |
Vassal absent from court for a year, building fortifications. Investigate, ignore, or threaten? |
mistborn_noble.0010 |
The Vintage |
Cellar contains pre-Ascension wine — impossibly old. Collector, Ministry, and scholar all want it. |
Allomantic Moments (10 events)
| ID |
Title |
Summary |
mistborn_allomantic.0001 |
Burning Instinct |
Allomancy activates reflexively in danger. Witnesses saw. Silence, bribe, or trust them? |
mistborn_allomantic.0002 |
The Coppercloud Gap |
Your Smoker falls ill. Three days of exposure. Hire replacement, hide everyone, or risk it? |
mistborn_allomantic.0003 |
Tin Overload |
Tineye burns too much tin during a storm. Overwhelmed and incapacitated. Help, dismiss, or study? |
mistborn_allomantic.0004 |
The Allomantic Echo |
Seeker detects Allomancy but no one is burning. Hidden metalminds or a spy? Two investigation paths. |
mistborn_allomantic.0005 |
Coinshot Accident |
Young Coinshot kills bystander during training. Cover up, face justice, or use as teaching moment? |
mistborn_allomantic.0006 |
The Metal Allergy |
Allomancer ingests unknown metal — violent illness. Might be a new allomantic metal. Investigate or destroy? |
mistborn_allomantic.0007 |
Manipulation Discovered |
Courtier realizes your Soother has calmed them in negotiations for years. Furious. Apologize, deny, or double down? |
mistborn_allomantic.0008 |
The Iron Pull |
Lurcher pulls a metal object through a wall, reveals hidden chamber. Old documents, metal cache, or something worse. |
mistborn_allomantic.0009 |
Atium Flicker |
Oracle sees a vision of your death in atium shadows. Change behavior (paranoia), dismiss (fate), or embrace (courage)? |
mistborn_allomantic.0010 |
The Unburnable Metal |
Allomancer swallows a metal that won't burn. Might be aluminum — erases reserves. Weaponize, trade, or study? |
Steel Ministry Encounters (8 events)
| ID |
Title |
Summary |
mistborn_ministry.0001 |
Census Day |
Annual census. Routine unless you're hiding something. Each hidden person is a detection risk. |
mistborn_ministry.0002 |
The Canton's Request |
Canton of Inquisition wants to station an Inquisitor "for your protection." Refuse, accept, or negotiate terms? |
mistborn_ministry.0003 |
Obligator Corruption |
Catch an obligator taking bribes from your rival. Report, join the scheme, or leverage quietly? |
mistborn_ministry.0004 |
The Sermon |
Ministry preacher declares Allomantic bloodlines must be preserved. Skaa seethe, nobles nod. Endorse, stay silent, or undermine? |
mistborn_ministry.0005 |
The Inquisitor's Question |
Inquisitor asks directly: "Do you know any Feruchemists?" Lie, tell truth, or deflect — all dangerous. |
mistborn_ministry.0006 |
Tithing Dispute |
Ministry claims you underpaid atium tithe. Records wrong — or deliberately altered. Fight, pay, or investigate? |
mistborn_ministry.0007 |
The Converted |
A courtier genuinely converts to Ministry faith. Wants to become an obligator. Losing them weakens your court. |
mistborn_ministry.0008 |
Ministry Archives |
Legitimate access to Ministry records. Spot something you shouldn't: execution lists, hidden registries. Copy, memorize, or ignore? |
Skaa & The Lower Classes (8 events)
| ID |
Title |
Summary |
mistborn_skaa.0011 |
The Starving District |
Ash blight ruins crops. Feed them (gold, loyalty), ignore (unrest), or conscript healthy ones (efficient, cruel)? |
mistborn_skaa.0012 |
Skaa Art |
Secret art: songs, carvings, stories. Beautiful and illegal. Protect (risky, loved), destroy (safe, hated), or collect privately? |
mistborn_skaa.0013 |
The Runaway |
Skaa servant flees — knows your secrets. Hunt (brutal), let go (merciful, dangerous), or send Soother (kind manipulation)? |
mistborn_skaa.0014 |
Plantation Uprising |
Workers stop working. A Thug protects them. Negotiate, send Hazekillers, or meet the Thug personally? |
mistborn_skaa.0015 |
The Skaa Healer |
Woman with uncanny healing — Feruchemist or just skilled? Protect, report, or recruit? |
mistborn_skaa.0016 |
Half-breed Child |
Noble fathered child with skaa. Shows allomantic potential. By law, child should die. Intervene? |
mistborn_skaa.0017 |
The Informant Network |
Skaa offers to sell intelligence from rival house. Good intel but if caught, Ministry asks why you run skaa agents. |
mistborn_skaa.0018 |
The Old Skaa |
Ancient skaa claims to remember pre-Ascension. Impossible. But some details are oddly specific. Humor, investigate, or dismiss? |
Environment & Supernatural (8 events)
| ID |
Title |
Summary |
mistborn_environ.0001 |
Ashfall Intensifies |
Heavy ash. Roofs collapse, roads blocked. Protect keep (selfish), send workers (costly, some die), or organize domain response (expensive, loyalty)? |
mistborn_environ.0002 |
The Ashmount Rumbles |
Nearby ashmount shows eruption signs. Evacuate (gold loss, saved), fortify (risky), or do nothing (cheapest, deadliest)? |
mistborn_environ.0003 |
Mist Sickness |
Commoners out in mists fall ill. Some die, others change. Quarantine, study, or blame heresy? |
mistborn_environ.0004 |
The Night Without Mists |
First clear night anyone remembers. People terrified. Keeper goes pale. Something fundamental shifted. Cosmic unease. |
mistborn_environ.0005 |
Koloss Sighting |
Lost koloss band near borders. Avoid (might wander), hunt (glory, casualties), or Soother-control attempt (high risk)? |
mistborn_environ.0006 |
The Deep Caves |
Miners break into pre-Ascension ruins. Strange metalwork, carvings of green world with blue skies. Explore, seal, or report? |
mistborn_environ.0007 |
The Well Whispers |
Near the Well of Ascension — faint rhythmic pulse. Investigate alone (terrifying, lore), send scholars (safer), or wall off? |
mistborn_environ.0008 |
The Red Sun |
Sun turns redder for a week. Crops wilt, mists come early. Obligators preach displeasure. Keeper whispers "Deepness." Province debuff. |
Economy & Trade (5 events)
| ID |
Title |
Summary |
mistborn_trade.0001 |
The Metal Shortage |
Primary supplier bought out by rival. Find new supplier, raid rival stockpile, or ration? |
mistborn_trade.0002 |
Black Market Opportunity |
Smuggler offers rare metals cheap. Impure metals risk sickness. Buy cheap (risk), premium (safe), or arrest (Ministry favor)? |
mistborn_trade.0003 |
The Atium Dividend |
Larger-than-expected Pits harvest. Fight over your share: aggressive (more, enemies), accept (modest), or trade for favors? |
mistborn_trade.0004 |
Counterfeit Boxings |
Someone mints fake coins. Economy destabilizes. Find counterfeiter, ignore (penalty), or mint your own? |
mistborn_trade.0005 |
The Trade Caravan |
Caravan from Southern Dominance with unusual goods and a sealed chest addressed to no one. Open, deliver, or sell the lot? |
Artifacts & Items (8 events)
| ID |
Title |
Summary |
mistborn_artifact.0050 |
The Heirloom Metalmind |
Inherit an ancestor's metalmind. It still holds stored attributes — but whose memories are in the coppermind? |
mistborn_artifact.0051 |
The Corrupted Spike |
An acquired hemalurgic spike whispers to you. Ruin's influence is embedded in the metal. Use it (power + corruption) or destroy it (safe, waste)? |
mistborn_artifact.0052 |
Rival Steals Your Artifact |
A prized artifact disappears — and surfaces in a rival's court. Demand return (diplomatic), steal it back (intrigue), or declare it war? |
mistborn_artifact.0053 |
The Auction |
A black market auction offers a legendary item. Other houses are bidding. How high do you go? Outbid risks bankruptcy. Losing risks rival gaining power. |
mistborn_artifact.0054 |
Artifact Awakens |
An artifact you've held for years suddenly activates — glowing, vibrating, warm to the touch. It responds to Allomancy. What is it doing? |
mistborn_artifact.0055 |
The Forger's Offer |
A skilled metalworker claims they can create metalminds for non-Feruchemists. Impossible — or is it? Invest in research (gold, learning), dismiss (safe), or report to Ministry (they're very interested)? |
mistborn_artifact.0056 |
Grave Goods |
Tomb of a pre-Ascension warrior discovered. Contains weapons and metalminds of unknown alloys. Loot it (artifacts, possible curse/attention), study it (learning, slower), or seal it (pious, nothing gained)? |
mistborn_artifact.0057 |
The Kandra Bones |
A kandra offers to sell you a set of True Body bones — their most sacred possession. Immensely valuable. But the other kandra will never forgive the transaction. |
Personal & Character Moments (6 events)
| ID |
Title |
Summary |
mistborn_personal.0001 |
The Nightmare |
Dream of mists, spikes through your eyes, a voice: "I am free." Seek Keeper counsel (lore), burn tin to stay awake (health), or drink and forget (stress relief, risk)? |
mistborn_personal.0002 |
The Old Soldier |
Veteran Hazekiller aging out. Grant retirement (loyalty, cost), refuse (cruel), or offer training position (mentor modifier)? |
mistborn_personal.0003 |
The Mirror |
See what the Final Empire made you. High stress/cruelty trigger. Double down on ruthlessness or feel something crack? |
mistborn_personal.0004 |
A Child's Question |
Your child asks why the sky is grey. Propaganda answer (safe), honest answer (dangerous truth), or deflect (incurious child)? |
mistborn_personal.0005 |
The Letter |
Anonymous letter with a line from the real Terris prophecy. Keep (flag), burn (safe), or show to obligator (favor, investigation)? |
mistborn_personal.0006 |
The Good Death |
Beloved courtier dies peacefully of old age — remarkable in the Final Empire. Attend funeral (stress relief), memorial ball (prestige), or move on (cold, court notices)? |
Summary
| Category |
Count |
Type |
| A1. Snapping Aftermath |
3 |
Extension |
| A2. Ball Consequences |
3 |
Extension |
| A3. Lord Ruler Attention Beats |
3 |
Extension |
| A4. Kandra Returns |
2 |
Extension |
| A5. Ruin's Corruption |
2 |
Extension |
| A6. Skaa Allomancer Integration |
2 |
Extension |
| A7. Hemalurgy Consequences |
2 |
Extension |
| B1. Underground Connection |
6 |
Chain |
| B2. Keeper's Burden |
5 |
Chain |
| B3. Pewter Gate Circuit |
5 |
Chain |
| B4. Mists Change |
4 |
Chain |
| B5. Flower in the Ash |
3 |
Chain |
| B6. House Rivalry Escalation |
5 |
Chain |
| B7. Obligator's Doubt |
4 |
Chain |
| C. Noble Life |
10 |
One-shot |
| C. Allomantic Moments |
10 |
One-shot |
| C. Steel Ministry |
8 |
One-shot |
| C. Skaa & Lower Classes |
8 |
One-shot |
| C. Environment & Supernatural |
8 |
One-shot |
| C. Economy & Trade |
5 |
One-shot |
| C. Artifacts & Items |
8 |
One-shot |
| C. Personal & Character |
6 |
One-shot |
| Total |
~112 |
|
New Event Files
| File |
Namespaces |
Event Count |
events/flavor_noble_events.txt |
mistborn_noble |
10 |
events/flavor_allomantic_events.txt |
mistborn_allomantic |
10 |
events/flavor_ministry_events.txt |
mistborn_ministry |
8 |
events/flavor_skaa_events.txt |
mistborn_skaa (0011+) |
8 |
events/flavor_environment_events.txt |
mistborn_environ |
8 |
events/flavor_trade_events.txt |
mistborn_trade |
5 |
events/flavor_artifact_events.txt |
mistborn_artifact (0050+) |
8 |
events/flavor_personal_events.txt |
mistborn_personal |
6 |
events/underground_events.txt |
mistborn_underground |
6 |
events/keeper_events.txt |
mistborn_keeper |
5 |
events/pewtergate_events.txt |
mistborn_pewtergate |
5 |
events/mistchange_events.txt |
mistborn_mistchange |
4 |
events/flower_events.txt |
mistborn_flower |
3 |
events/rivalry_events.txt |
mistborn_rivalry |
5 |
events/obligator_events.txt |
mistborn_obligator |
4 |
| Existing event files (extensions) |
Various |
17 |
New Modifiers Needed
| Modifier |
Source |
Description |
modifier_underground_network |
B1 |
Skaa resistance network active |
modifier_keeper_advisor |
B2 |
Keeper serving as advisor |
modifier_pewter_gate_champion |
B3 |
Fighting pit champion |
modifier_mist_scholar |
B4 |
Studied the mists' nature |
modifier_mist_warden |
B4 |
Guards against mist threats |
modifier_mist_denier |
B4 |
Willfully ignorant of mist changes |
modifier_ruin_pact |
A5 |
Accepted Ruin's bargain |
modifier_ministry_insider |
B7 |
Obligator informant in your pocket |
modifier_combat_veteran |
B3 |
Survived pewter gate circuit |
modifier_underground_contacts |
B3 |
Underworld connections |
modifier_house_rivalry |
B6 |
Active feud with another house |
modifier_cautious_ruler |
A3 |
Learned caution from surviving attention |
modifier_defiant_confidence |
A3 |
Hardened by defying the Lord Ruler |
modifier_paranoid_ruler |
A3 |
Paranoid from attention experience |
modifier_mist_sickness |
C env |
Province: mist sickness outbreak |
modifier_ashfall_crisis |
C env |
Province: severe ashfall |
modifier_metal_shortage |
C trade |
Metal supply disrupted |
modifier_skaa_loyalty |
C skaa |
Skaa population supportive |
modifier_skaa_resentment |
C skaa |
Skaa population hostile |
modifier_double_agent |
B6 |
Running a turned spy |
modifier_artifact_corruption |
C artifact |
Ruin-tainted artifact in possession |
New Event Backgrounds Needed
| Asset |
Resolution |
Description |
mistborn_underground.dds |
1592x848 |
Secret resistance hideout, torchlit underground passage |
mistborn_fighting_pit.dds |
1592x848 |
Underground fighting arena, crowd, torchlight, blood |
mistborn_ruins.dds |
1592x848 |
Pre-Ascension ruins deep underground, alien metalwork |
mistborn_plantation.dds |
1592x848 |
Skaa plantation, ash-covered fields, overseers |
mistborn_private_chamber.dds |
1592x848 |
Noble private study, candlelight, intimate setting |
mistborn_market.dds |
1592x848 |
Trade district or black market, shadowy stalls |
mistborn_ashmount_close.dds |
1592x848 |
Volcanic eruption close-up, glowing lava and ash |
mistborn_clear_night.dds |
1592x848 |
Rare clear night sky with stars — eerie absence of mist |