CK3 does not have 'skulduggery', 'mystery', or 'learning_skill' as valid event themes. Replaced with 'secret' and 'learning' across all affected event files. Also changed skaa uprising to use the new 'brutal_repression' modifier instead of reusing 'ash_blight'. Renamed mistborn_feruchemy.0010.c → mistborn_feruchemy.0010.opt_c to avoid a MURMUR3A hash collision with a vanilla loc key. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
510 lines
10 KiB
Plaintext
510 lines
10 KiB
Plaintext
############################################
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# Hemalurgy Event Chain
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# The dark art of stealing powers through metal spikes
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############################################
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namespace = mistborn_hemalurgy
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# ============================================================
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# HEMALURGIC SPIKE CREATION
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# Triggered by commission_hemalurgic_spike_decision
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# The schemer targets a courtier with Allomantic abilities
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# ============================================================
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mistborn_hemalurgy.0001 = {
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type = character_event
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title = mistborn_hemalurgy.0001.t
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desc = mistborn_hemalurgy.0001.desc
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theme = secret
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left_portrait = {
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character = root
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animation = scheme
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}
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trigger = {
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has_trait = trait_knows_hemalurgy
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}
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immediate = {
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# Find an Allomancer target in court
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random_courtier = {
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limit = {
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OR = {
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has_trait = trait_misting_coinshot
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has_trait = trait_misting_lurcher
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has_trait = trait_misting_thug
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has_trait = trait_misting_tineye
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has_trait = trait_misting_soother
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has_trait = trait_misting_rioter
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has_trait = trait_misting_smoker
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has_trait = trait_misting_seeker
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has_trait = trait_misting_augur
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has_trait = trait_misting_oracle
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}
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}
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save_scope_as = hemalurgy_victim
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}
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}
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# Option A: Proceed with the spike - kill the victim, steal their power
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option = {
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name = mistborn_hemalurgy.0001.a
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trigger = {
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exists = scope:hemalurgy_victim
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}
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add_stress = 50
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add_tyranny = 20
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stress_impact = {
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compassionate = 60
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just = 40
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callous = -20
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sadistic = -30
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}
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# Determine which hemalurgic trait to gain based on victim's power
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scope:hemalurgy_victim = {
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if = {
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limit = { has_trait = trait_misting_coinshot }
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root = { add_trait = trait_hemalurgic_steel }
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}
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else_if = {
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limit = {
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OR = {
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has_trait = trait_misting_thug
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has_trait = trait_misting_lurcher
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}
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}
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root = { add_trait = trait_hemalurgic_pewter }
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}
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else_if = {
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limit = {
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OR = {
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has_trait = trait_misting_seeker
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has_trait = trait_misting_smoker
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}
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}
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root = { add_trait = trait_hemalurgic_bronze }
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}
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else_if = {
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limit = { has_trait = trait_misting_oracle }
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root = { add_trait = trait_hemalurgic_atium }
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}
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else = {
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# Generic hemalurgic benefit for other metals
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root = { add_trait = trait_hemalurgic_steel }
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}
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# The victim dies
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death = {
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death_reason = death_murder
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killer = root
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}
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}
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# Add the hemalurgist trait if not already present
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if = {
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limit = { NOT = { has_trait = trait_hemalurgist } }
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add_trait = trait_hemalurgist
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}
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# Lord Ruler attention for practicing the forbidden art
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if = {
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limit = { has_variable = lord_ruler_attention }
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change_variable = {
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name = lord_ruler_attention
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add = 15
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}
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}
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else = {
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set_variable = {
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name = lord_ruler_attention
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value = 15
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}
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}
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ai_chance = {
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base = 60
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modifier = {
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add = 20
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has_trait = ambitious
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}
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}
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}
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# Option B: Abandon the plan - too dangerous
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option = {
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name = mistborn_hemalurgy.0001.b
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add_stress = 15
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add_piety = 20
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ai_chance = {
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base = 40
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modifier = {
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add = 30
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has_trait = craven
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}
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}
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}
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}
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# ============================================================
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# THE INQUISITOR RISES
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# Fires when a character has accumulated 3+ hemalurgic spike traits
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# Offers full Inquisitor transformation
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# ============================================================
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mistborn_hemalurgy.0010 = {
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type = character_event
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title = mistborn_hemalurgy.0010.t
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desc = mistborn_hemalurgy.0010.desc
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theme = secret
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left_portrait = {
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character = root
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animation = rage
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}
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trigger = {
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has_trait = trait_hemalurgist
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has_multiple_spikes_trigger = yes
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NOT = { has_character_modifier = steel_inquisitor_power }
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NOT = { has_character_flag = inquisitor_transformation_offered }
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}
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weight_multiplier = {
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base = 1
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modifier = {
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factor = 0.3
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}
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}
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immediate = {
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add_character_flag = {
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flag = inquisitor_transformation_offered
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years = 5
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}
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}
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# Option A: Undergo the full transformation
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option = {
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name = mistborn_hemalurgy.0010.a
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create_steel_inquisitor_effect = yes
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add_character_modifier = steel_inquisitor_power
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# Massive dread and opinion consequences
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add_dread = 50
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# Lord Ruler attention — Inquisitors serve the Lord Ruler
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# Unauthorized Inquisitors draw enormous attention
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increase_lord_ruler_attention_effect = yes
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increase_lord_ruler_attention_effect = yes
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stress_impact = {
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compassionate = 80
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content = 40
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craven = -30
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ambitious = -20
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}
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ai_chance = {
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base = 40
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modifier = {
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add = 30
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has_trait = ambitious
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}
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modifier = {
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add = -20
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has_trait = craven
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}
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}
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}
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# Option B: Refuse — the price is too high
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option = {
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name = mistborn_hemalurgy.0010.b
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add_stress = 30
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add_piety = 10
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ai_chance = {
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base = 60
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modifier = {
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add = 20
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has_trait = content
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}
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}
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}
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}
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# ============================================================
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# RUIN'S WHISPERS
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# Fires periodically for characters with hemalurgic spikes
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# Each spike creates a crack in the soul for Ruin to exploit
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# ============================================================
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mistborn_hemalurgy.0020 = {
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type = character_event
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title = mistborn_hemalurgy.0020.t
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desc = mistborn_hemalurgy.0020.desc
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theme = secret
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left_portrait = {
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character = root
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animation = stress
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}
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trigger = {
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has_trait = trait_hemalurgist
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has_hemalurgic_spike_trigger = yes
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}
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weight_multiplier = {
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base = 1
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# More spikes = more whispers
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modifier = {
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add = 0.5
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has_trait = trait_hemalurgic_steel
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}
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modifier = {
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add = 0.5
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has_trait = trait_hemalurgic_pewter
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}
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modifier = {
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add = 0.5
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has_trait = trait_hemalurgic_bronze
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}
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modifier = {
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add = 1.0
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has_trait = trait_hemalurgic_atium
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}
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# Already under Ruin's influence — whispers are stronger
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modifier = {
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add = 1.0
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has_character_modifier = ruin_influence
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}
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# Low base chance per year
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modifier = {
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factor = 0.15
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}
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}
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immediate = {
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# Nothing additional needed
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}
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# Option A: Resist the whispers
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option = {
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name = mistborn_hemalurgy.0020.a
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add_stress = 30
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add_learning_lifestyle_xp = 100
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stress_impact = {
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brave = -10
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zealous = -10
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}
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ai_chance = {
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base = 50
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modifier = {
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add = 20
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has_trait = brave
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}
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modifier = {
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add = 20
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has_trait = zealous
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}
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}
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}
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# Option B: Listen to Ruin — gain power at a cost
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option = {
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name = mistborn_hemalurgy.0020.b
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add_intrigue_lifestyle_xp = 150
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if = {
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limit = { NOT = { has_character_modifier = ruin_influence } }
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add_character_modifier = ruin_influence
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}
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add_stress = -20
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stress_impact = {
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cynical = -10
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ambitious = -10
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compassionate = 20
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}
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ai_chance = {
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base = 30
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modifier = {
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add = 20
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has_trait = cynical
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}
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modifier = {
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add = 20
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has_trait = ambitious
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}
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}
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}
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# Option C: Give in completely — embrace Ruin
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option = {
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name = mistborn_hemalurgy.0020.c
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set_character_faith = faith:cult_of_ruin
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if = {
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limit = { NOT = { has_trait = trait_knows_hemalurgy } }
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add_trait = trait_knows_hemalurgy
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}
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if = {
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limit = { NOT = { has_character_modifier = ruin_influence } }
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add_character_modifier = ruin_influence
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}
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add_stress = -40
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add_piety = -50
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stress_impact = {
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zealous = 60
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compassionate = 40
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}
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ai_chance = {
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base = 10
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modifier = {
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add = 15
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has_character_modifier = ruin_influence
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}
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modifier = {
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add = -10
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has_trait = zealous
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}
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}
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}
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}
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# ============================================================
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# DISCOVERY BY THE STEEL MINISTRY
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# The Ministry discovers a character practicing Hemalurgy
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# ============================================================
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mistborn_hemalurgy.0030 = {
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type = character_event
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title = mistborn_hemalurgy.0030.t
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desc = mistborn_hemalurgy.0030.desc
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theme = secret
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left_portrait = {
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character = root
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animation = fear
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}
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trigger = {
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has_trait = trait_hemalurgist
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NOT = { has_character_flag = hemalurgy_discovery_cooldown }
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# Must not already be an authorized Inquisitor (those serving the Ministry)
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NOT = { has_character_modifier = steel_ministry_favor }
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}
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weight_multiplier = {
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base = 1
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# More spikes = easier to detect
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modifier = {
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add = 0.3
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has_trait = trait_hemalurgic_steel
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}
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modifier = {
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add = 0.3
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has_trait = trait_hemalurgic_pewter
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}
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modifier = {
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add = 0.3
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has_trait = trait_hemalurgic_bronze
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}
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modifier = {
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add = 0.5
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has_trait = trait_hemalurgic_atium
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}
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# Inquisitors are very conspicuous
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modifier = {
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add = 2.0
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has_character_modifier = steel_inquisitor_power
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}
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# Smokers can hide Allomantic pulses
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modifier = {
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factor = 0.5
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any_courtier = {
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has_trait = trait_misting_smoker
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}
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}
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# Low base chance
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modifier = {
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factor = 0.1
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}
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}
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immediate = {
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add_character_flag = {
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flag = hemalurgy_discovery_cooldown
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years = 3
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}
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}
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# Option A: Bribe the Obligator to look away
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option = {
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name = mistborn_hemalurgy.0030.a
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add_gold = -100
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add_stress = 20
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ai_chance = {
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base = 40
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modifier = {
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add = 20
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gold >= 200
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}
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}
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}
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# Option B: Deny everything — bluff your way out
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option = {
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name = mistborn_hemalurgy.0030.b
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# Success depends on intrigue
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random_list = {
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50 = {
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modifier = {
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add = 20
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intrigue >= 15
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}
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modifier = {
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add = 10
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intrigue >= 20
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}
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custom_tooltip = mistborn_hemalurgy.0030.b.success
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add_stress = 10
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}
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50 = {
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modifier = {
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add = 20
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intrigue < 10
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}
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custom_tooltip = mistborn_hemalurgy.0030.b.fail
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increase_lord_ruler_attention_effect = yes
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increase_lord_ruler_attention_effect = yes
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add_stress = 40
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}
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}
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ai_chance = {
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base = 30
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modifier = {
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add = 30
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intrigue >= 15
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}
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}
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}
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# Option C: Flee before they come for you
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option = {
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name = mistborn_hemalurgy.0030.c
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add_prestige = -200
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increase_lord_ruler_attention_effect = yes
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add_stress = 30
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ai_chance = {
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base = 20
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modifier = {
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add = 20
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has_trait = craven
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}
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}
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}
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}
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