18 KiB
18 KiB
Changelog
[Unreleased]
Added
- 12 custom tenets replacing vanilla placeholders: Steel Ministry (obligator_hierarchy, allomantic_oversight, imperial_mandate), Terris Worldbringers (keepers_vow, metalmic_preservation, worldbringer_mission), Survivorism (kelsiers_sacrifice, hope_in_ash, underground_network), Cult of Ruin (hemalurgic_rites, embrace_destruction, ruins_whispers)
- 3 custom doctrine groups: Allomantic Stance (divine/controlled/forbidden), Caste Doctrine (divine order/irrelevant/tool), Gender Doctrine (male preference/equal/irrelevant)
- 5 new holy sites with faith differentiation: Terris Homeland Peaks, Arguois Caverns, Ruin's Deposit, Kelsier's Pyre (conditional), Well of Ascension (conditional)
- 3 faith-specific modifiers (steel_ministry, survivorism, cult_of_ruin) applied at game start via on_action
- Cult of Ruin auto-hemalurgy: followers automatically receive trait_knows_hemalurgy at game start
- Lord Ruler character (Rashek, ID 900100): immortal god-emperor holding e_final_empire, full Mistborn + Feruchemist with compounder_modifier, health=10 for immortality
- Dynasty Rashek and House Rashek with localization
- is_lord_ruler_trigger and is_playable_scadrian_trigger scripted triggers
- Lord Ruler set as Steel Ministry religious head via d_steel_ministry_head title ("Sliver of Infinity") with doctrine_spiritual_head
- 3 special buildings: Kredik Shaw (prestige/dread palace), Pits of Hathsin (atium mine with gold income), Conventical of Seran (Inquisitor HQ with scheme power) — all pre-built at game start
- Kelsier's crew: 10 canonical characters (Kelsier, Vin, Sazed, Breeze, Ham, Clubs, Dockson, Marsh, Yeden, OreSeur) with family relationships and lore-accurate traits
- Kandra trait (trait_kandra) with shapeshifter stats: intrigue +8, diplomacy +2, health +2, attraction_opinion -10
- Kandra-specific trigger (is_kandra_trigger) and kandra added to hemalurgic spike detection
- Kandra Contract scripted effect (assign_kandra_contract_effect) for binding kandra to a master
- 6 new noble dynasty names (Yomen, Ffnord, Getrue, Habren, Izenry, Ostlin)
- Lore-accurate names from milestone spec: noble names with -en/-ren/-nd/-sh and -enne/-ine/-ise/-ette endings, skaa lore names (Mennis, Lestibournes, Lessie), and more
Changed
- Terris names rewritten with lore-accurate patterns (-ed/-wyl/-ek) replacing algorithmic -end/-rel/-el suffixes
- Removed misplaced names from wrong culture lists (Oreseur from noble, Sazed from skaa)
- Localization Gotchas section in CK3 modding reference: religion mapping blocks, trait double-prefix, name list loc, county adjectives, culture extra keys, province history for TCs
- Complete faith custom localization for all 4 religions: 128 deity/priest/term keys per faith with localization mapping blocks in religion definitions
- Localization for all ~200 name list names, 50 county adjectives, culture/heritage/tradition keys, double-prefix trait keys, game rule keys, and holy site keys
- Custom name lists for noble Scadrian, skaa, and Terris cultures with lore-appropriate names, dynasty names, and cadet dynasty names
- Default province history for all 2,413 unused vanilla provinces (eliminates error log flooding)
- 27 new modifier definitions: 6 base modifiers (mist_heavy, fertile_ashland, full_crew, eleventh_metal_insight, duel_veteran, atium_contract_holder) and 21 flavor event modifiers with localization
- 4 Feruchemy/savant modifier icons (60x60 DDS, hammered-metal coin style): pewter metalmind (strength), copper metalmind (memories), gold metalmind (health), savant power surge
- Character lore documentation for "The End of an Empire" bookmark: 19 character profiles (Lord Ruler, Kelsier's crew, Venture family, Shan Elariel, Kar, and 4 Great House heads) plus an index with relationship glossary and CK3 implementation notes
- 16 event scene background illustrations (1592x848 DXT1 DDS) with scene-class system: noble interiors (court, ball, private chamber) with bright marble and colored fabrics, institutional interiors (temple, dungeon, ruins), noble arena (fighting pit as Colosseum-style spectacle), skaa/underclass (streets, plantation, underground, market), and exteriors (wilderness, battlefield, mists, ashmount close-up, clear night)
- Event background scene-class overlay system in asset-gen skill: 5 overlays (Noble interior, Institutional interior, Noble arena, Skaa/underclass, Exterior) for consistent art direction
- Flavor events registry (
docs/events-registry.md) cataloging ~112 proposed events: 17 chain extensions, 32 new arc steps across 7 multi-event chains, 63 one-shot flavor events, and 8 artifact acquisition events - M7 task group 7.14 (Flavor Events Expansion) referencing the central events registry
- 21 flavor event modifier icons (60x60 DDS, hammered-metal coin style) for underground network, keeper advisor, pewter gate champion, mist scholar/warden/denier, ruin pact, ministry insider, combat veteran, underground contacts, house rivalry, attention aftermath trio, mist sickness, ashfall crisis, metal shortage, skaa loyalty/resentment, double agent, artifact corruption
- 21 new flavor event modifier icons planned in REQUIRED_ASSETS.md (underground network, keeper advisor, pewter gate champion, mist scholar, and more)
- 8 new event scene backgrounds planned in REQUIRED_ASSETS.md (underground hideout, fighting pit, ruins, plantation, private chamber, market, ashmount close-up, clear night)
- 21 custom modifier icons (60x60 DDS, hammered-metal coin style) covering compounding, Lord Ruler attention tiers, Steel Ministry, ash blight, koloss, metal reserves, and future M4-M8 modifiers
- Feruchemy activation event chain for Terris characters (discovery + first metalmind)
- Allomantic training system: decisions and events for mentoring family Allomancers
- Metal supply management: acquire metals, black market, wartime scarcity events
- Savant acquisition and consequences events for long-term Allomancers
- Late snapping event for characters age 17-30 (triggered by imprisonment/trauma)
- Hemalurgy expansion: Inquisitor transformation, Ruin's whispers, Ministry discovery events
- Sandbox mode decision to test for metallic arts potential (any culture)
- Men-at-arms recruitment restrictions (culture, rank, Allomancer requirements)
- Metal reserve modifiers (abundant/low/depleted) affecting Allomancer effectiveness
- Feruchemy modifiers: Keeper of Terris, first metalmind variants (pewter/copper/gold)
- Savant power surge modifier for uncontrolled metal-burning episodes
- Atium reserve and brutal repression modifiers
- Opinion modifiers for parent reactions to snapping outcomes
- has_multiple_spikes_trigger for Inquisitor transformation eligibility
- On-imprison hook for late snapping
- Game start metal supply grants for starting Allomancers
Fixed
- Tradition can_pick conditions restricted to appropriate cultures: noble_intrigue to noble_scadrian, skaa_resilience to skaa, terris_scholarship to terris
- Dead tradition parameters removed (allomantic_potential_bonus, noble_intrigue_bonus, skaa_resilience_bonus, terris_scholarship_bonus) — never referenced by any trigger
- Holy sites differentiated per faith: Steel Ministry gets 3, Terris 3, Survivorism 3, Cult of Ruin 3 (instead of all faiths sharing the same 5)
- Modifier icon paths use bare names via
common/modifier_icons/indirection (eliminates ~50 doubled-path warnings) - Game start initialization event uses correct
scope = nonewithevery_living_character(matches vanillaon_game_startpattern) - Negative
add_goldreplaced withremove_short_term_goldin hemalurgy bribe option - Single-item OR wrapper removed from Mistborn parent check in allomancy activation
- Invalid
[ROOT.GetName]data function removed from religious head title loc keys disappointed_opinionrenamed todisappointed_by_snapping_opinionto avoid collision with vanilla opinion modifier- Modifier icons and
on_game_startscope documented in CK3 modding reference gotchas and pitfalls table - Added localization for 37 custom character names (eliminates all untidy warnings from ck3-tiger)
- Removed deprecated
color2field from all 78 landed titles (no longer used in CK3 1.18) - Duplicate localization key (breeding_for_allomancy_modifier) removed from decisions loc
- Name list dynasty_names blocks added (CK3 requires both dynasty_names and cadet_dynasty_names)
- 9 modifier icon paths pointing to wrong placeholder icons (compounder.dds, lord_ruler_attention.dds) now reference dedicated DDS files
- Game crash on bookmark character select caused by cascading mod load failures
- UTF-8 BOM encoding added to all .txt files (CK3 requires BOM for reliable parsing)
- Trait groups without level field (CK3 unset the group, breaking mutual exclusivity)
- genetic + inherit_chance conflict on all Allomantic/Feruchemical traits (CK3 1.18 error)
- Doubled trait icon paths (gfx/interface/icons/traits/ prepended twice)
- on_game_start effect block overriding vanilla (moved to event-based initialization)
- Missing head_determination culture pillar on all three Scadrian cultures
- Non-existent event background references (corridor.dds, battlefield.dds)
- Missing localization keys for trait groups, trait_ prefix lookups, and Terris faith custom loc
- Invalid event themes (skulduggery, mystery, learning_skill) replaced with valid CK3 themes
- Loc key hash collision (mistborn_feruchemy.0010.c → opt_c)
- county_opinion → county_opinion_add in brutal_repression modifier
- Skaa allomancer recruitment now uses random Misting type instead of hardcoded Coinshot
- Atium events use decrease_lord_ruler_attention_effect for consistency
- Snapping effect redirected to event chain as single source of truth
- Duralumin and nicroburst added to compounding check triggers
Changed
- Player test instructions in test protocol made more explicit for human testers
- Men-at-arms rebalanced: Koloss max reduced (300→150), costs increased; Mistborn Agent damage reduced (100→80); Hazekiller counter multiplier doubled; Skaa Levy max halved
- Narrative/Sandbox game mode toggle on the game setup screen
- 34 vanilla decision suppression files — only Mistborn decisions appear
- Bookmark group (bm_group_1020) and placeholder bookmark portraits
- Bookmark background art for "End of an Empire" scenario
- Vanilla bookmark suppression — all base-game bookmarks hidden for total conversion
- 5 custom loading screen illustrations: Vin in the Mists, Luthadel Skyline, Kredik Shaw, Ashmounts, and Kelsier Overlooking — 1024x1024 DDS
- Asset-gen skill (
.claude/skills/asset-gen/) for AI-powered visual asset generation using Nano Banana (Gemini 2.5 Flash Image) MCP tool — includes style guide, category prompt templates, and DDS conversion reference - 26 trait icons for the full metallic arts system: 12 Misting types, Mistborn, 3 Allomantic strength tiers, 2 Allomantic potential tiers, Feruchemist + potential, and 6 Hemalurgy variants — dark fantasy painterly style at 120x120 uncompressed ARGB DDS
- Visual asset requirements document (
docs/REQUIRED_ASSETS.md) cataloguing all ~200+ assets needed across M1-M8: trait icons, modifier icons, decision illustrations, custom map files, loading screens, bookmark art, CoA emblems, religion icons, lifestyle assets, activity assets, event backgrounds, portraits, and workshop thumbnail — with verified specs from CK3 v1.18 game files
Fixed
- Province history now uses correct vanilla map IDs (was 1-105, now 2030-3107)
- Scripted triggers correctly distinguish active vs dormant Allomancers/Feruchemists
- Lord Ruler attention unified on variable-based system with automatic tiered modifiers
- Language pillars now have required color property
- Vanilla bookmark suppression entries include required start_date field
- Replaced 14 invalid negative add_gold calls with remove_short_term_gold
- Synced project documentation with codebase: added missing directories to CLAUDE.md structure tree, removed resolved M1 item from MASTERPLAN, corrected stale cross-reference in REVIEW_NOTES
Added
- Gender doctrine system planned for M3: male preference (Steel Ministry), equal (Survivorism, Terris), with full female participation in politics, council, and Allomancy
- Gender preference on government types planned for M4: male preference under Imperial rule, equal post-rebellion
- Custom education system (5 tracks mapped to lifestyles, 20 traits, snapping during Allomantic Training) planned for M3
- Dynasty legacies (5 universal × 5 tiers + 10 house-specific × 3 tiers) planned for M3
- Custom death reasons (12) and character nicknames (~15) planned for M3
- Custom government types (Imperial Appointment, Theocratic Ministry, Post-Rebellion Elective) planned for M4
- Custom factions (Skaa Rebellion, Ministry Loyalist, Noble Reform, Keeper Underground, Cult of Ruin) planned for M4
- Custom vassal contracts (6 Mistborn-specific terms including Atium Tithe and Inquisition Access) planned for M4
- Custom secret types (8) and hooks (3) planned for M4
- Custom court types (Noble Keep, Ministry Canton, Underground Hideout) planned for M4
- Portrait modifier system (10 triggers for M8 art) planned for M4
- Testing protocol document (
docs/TESTING.md) with debug decisions, log analysis, validation scripts, and Claude Code testing workflow - Testing protocol cross-reference added to all milestone docs (M1-M8)
- ck3-tiger static analysis via Makefile (
make setup,make lint) with auto-download of platform binary - Pre-commit lint step in commit skill
- Custom religion system planned for M3: 12 custom tenets, 2 custom doctrine groups (Allomantic Stance, Caste Doctrine), expanded and faith-differentiated holy sites with conditional activation
- Steel Inquisitor holy order and individual Inquisitor request mechanic planned for M3
- Keeper Network secret society with progression, coppermind sharing, and Ministry discovery risk planned for M3
- Full council retheme (5 positions, 10 custom tasks) and 7 court positions (Royal Court) planned for M4
- Caste law system (Strict/Relaxed/Abolished) with cross-caste consequence events planned for M4
- Cultural innovation system (Age of the Lord Ruler + Age of Liberation) planned for M4
- Band council with 7 crew roles, vacancy penalties, and role-specific events planned for M5
- Advanced council interaction events (kandra replacement, Smoker vs Seeker, Obligator betrayal, Keeper reveal) planned for M7
- Post-endgame choice: seize the Lord Ruler's throne or release the kingdoms planned for M7
- Legend system suppression added to M4 vanilla suppression pass
- Detailed milestone implementation documents (M1-M8) with tasks, acceptance criteria, and testing checkpoints
- Milestone document template for consistent structure
- Metal supply and scarcity system planned for M2
- Royal Court artifact system (9 core types) planned for M3
- 5 custom Mistborn lifestyles replacing vanilla planned for M5
- 8 Mistborn-specific activities and rethemed vanilla activities planned for M5/M7
- Orient skill (
/orient) for lightweight context bootstrapping in new sessions - Project README.md as a lean entry point for orientation
- "The End of an Empire" bookmark scenario with event planning
- Province history for all Scadrian provinces
- Bookmark localization
- CK3 game install skill for log analysis and vanilla comparison
- Commit skill for structured commit messages
- Project masterplan and design ideas documents
Fixed
- Fixed decision
picturefields,add_opinionsyntax, andstresscost placement - Used correct vanilla trait names in AI decision weights (
callousnotcruel, etc.) - Renamed deprecated modifier fields across traditions, modifiers, and events (
monthly_dynasty_prestige_mult,county_opinion_add,owned_personal_scheme_success_chance_add) - Removed deprecated
hostile_scheme_power_multandhostile_scheme_resistance_multmodifiers - Moved opinion modifier (
disapproves_skaa_mercy) tocommon/opinion_modifiers/ - Fixed all doctrine keys to match CK3 1.18 (
doctrine_monogamy, gender-split adultery,doctrine_theocracy_lay_clergy, etc.) - Fixed tenet keys (
tenet_legalism,tenet_religious_legal_pronouncements,tenet_unrelenting_faith) - Removed invalid
reformed_iconfrom non-pagan faiths - Created missing
rf_scadrialreligion family definition - Fixed holy site
is_activefrom block to value syntax - Fixed
has_modifier/add_modifier→has_character_modifier/add_character_modifierin events and on_actions - Moved bookmarks to
common/bookmarks/bookmarks/subdirectory (CK3 1.18 path) - Removed no-op
ai_primary_priorityblock from empire title - Moved
cultural_acceptance_gain_multtoculture_modifierblock in Terris tradition - Removed invalid
indexfields from all trait files (CK3 1.18 auto-assigns indices) - Fixed
opposite→oppositeskeyword on allomantic strength traits - Fixed decision
pictureto usereferenceblock syntax - Changed deprecated
beautifultrait tobeauty_good_3on characters - Removed redundant
male = yesfrom character history (CK3 defaults to male) - Game crash on load caused by
@#comment prefix in mod files - Game crash caused by missing
ethnicitiesblock on all three cultures - Cultures not appearing in-game due to empty pillar definitions (heritage and language missing required
type,is_shown, andai_will_dofields) - Stray province errors from map cleaner due to invalid province IDs
Changed
- Expanded MASTERPLAN scope: added education, legacies, governments, factions, vassal contracts, secrets, court types, and portrait modifiers
- Expanded MASTERPLAN scope: added council, religion, caste, innovation, and holy order systems
- Standardized post-endgame flag to
lord_ruler_fallenacross all milestone docs - Expanded MASTERPLAN scope: added metal supply, artifacts, lifestyles, and activities across milestones
- Added Royal Court DLC as a dependency
- Bumped supported CK3 version from 1.12 to 1.18 (Crane)
- Added Roads to Power DLC as a mod dependency
- Added commit skill instructions to CLAUDE.md
- Renamed mod directory from
mistborn_final_empiretolords_of_ashand mod descriptor tolords-of-ash.mod - Province IDs remapped from placeholders (1-105) to vanilla CK3 provinces centered on Switzerland (Kredik Shaw = Bern)
- Updated review notes to reflect current mod status
- Added missing modifier definitions