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lords-of-ash/CHANGELOG.md
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2026-02-08 12:19:23 +01:00

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Changelog

[Unreleased]

Added

  • Custom name lists for noble Scadrian, skaa, and Terris cultures with lore-appropriate names, dynasty names, and cadet dynasty names
  • Default province history for all 13,164 unused vanilla provinces (eliminates error log flooding)
  • 27 new modifier definitions: 6 base modifiers (mist_heavy, fertile_ashland, full_crew, eleventh_metal_insight, duel_veteran, atium_contract_holder) and 21 flavor event modifiers with localization
  • 4 Feruchemy/savant modifier icons (60x60 DDS, hammered-metal coin style): pewter metalmind (strength), copper metalmind (memories), gold metalmind (health), savant power surge
  • Character lore documentation for "The End of an Empire" bookmark: 19 character profiles (Lord Ruler, Kelsier's crew, Venture family, Shan Elariel, Kar, and 4 Great House heads) plus an index with relationship glossary and CK3 implementation notes
  • 16 event scene background illustrations (1592x848 DXT1 DDS) with scene-class system: noble interiors (court, ball, private chamber) with bright marble and colored fabrics, institutional interiors (temple, dungeon, ruins), noble arena (fighting pit as Colosseum-style spectacle), skaa/underclass (streets, plantation, underground, market), and exteriors (wilderness, battlefield, mists, ashmount close-up, clear night)
  • Event background scene-class overlay system in asset-gen skill: 5 overlays (Noble interior, Institutional interior, Noble arena, Skaa/underclass, Exterior) for consistent art direction
  • Flavor events registry (docs/events-registry.md) cataloging ~112 proposed events: 17 chain extensions, 32 new arc steps across 7 multi-event chains, 63 one-shot flavor events, and 8 artifact acquisition events
  • M7 task group 7.14 (Flavor Events Expansion) referencing the central events registry
  • 21 flavor event modifier icons (60x60 DDS, hammered-metal coin style) for underground network, keeper advisor, pewter gate champion, mist scholar/warden/denier, ruin pact, ministry insider, combat veteran, underground contacts, house rivalry, attention aftermath trio, mist sickness, ashfall crisis, metal shortage, skaa loyalty/resentment, double agent, artifact corruption
  • 21 new flavor event modifier icons planned in REQUIRED_ASSETS.md (underground network, keeper advisor, pewter gate champion, mist scholar, and more)
  • 8 new event scene backgrounds planned in REQUIRED_ASSETS.md (underground hideout, fighting pit, ruins, plantation, private chamber, market, ashmount close-up, clear night)
  • 21 custom modifier icons (60x60 DDS, hammered-metal coin style) covering compounding, Lord Ruler attention tiers, Steel Ministry, ash blight, koloss, metal reserves, and future M4-M8 modifiers
  • Feruchemy activation event chain for Terris characters (discovery + first metalmind)
  • Allomantic training system: decisions and events for mentoring family Allomancers
  • Metal supply management: acquire metals, black market, wartime scarcity events
  • Savant acquisition and consequences events for long-term Allomancers
  • Late snapping event for characters age 17-30 (triggered by imprisonment/trauma)
  • Hemalurgy expansion: Inquisitor transformation, Ruin's whispers, Ministry discovery events
  • Sandbox mode decision to test for metallic arts potential (any culture)
  • Men-at-arms recruitment restrictions (culture, rank, Allomancer requirements)
  • Metal reserve modifiers (abundant/low/depleted) affecting Allomancer effectiveness
  • Feruchemy modifiers: Keeper of Terris, first metalmind variants (pewter/copper/gold)
  • Savant power surge modifier for uncontrolled metal-burning episodes
  • Atium reserve and brutal repression modifiers
  • Opinion modifiers for parent reactions to snapping outcomes
  • has_multiple_spikes_trigger for Inquisitor transformation eligibility
  • On-imprison hook for late snapping
  • Game start metal supply grants for starting Allomancers

Fixed

  • Added localization for 37 custom character names (eliminates all untidy warnings from ck3-tiger)
  • Removed deprecated color2 field from all 78 landed titles (no longer used in CK3 1.18)
  • Duplicate localization key (breeding_for_allomancy_modifier) removed from decisions loc
  • Name list dynasty_names blocks added (CK3 requires both dynasty_names and cadet_dynasty_names)
  • 9 modifier icon paths pointing to wrong placeholder icons (compounder.dds, lord_ruler_attention.dds) now reference dedicated DDS files
  • Game crash on bookmark character select caused by cascading mod load failures
  • UTF-8 BOM encoding added to all .txt files (CK3 requires BOM for reliable parsing)
  • Trait groups without level field (CK3 unset the group, breaking mutual exclusivity)
  • genetic + inherit_chance conflict on all Allomantic/Feruchemical traits (CK3 1.18 error)
  • Doubled trait icon paths (gfx/interface/icons/traits/ prepended twice)
  • on_game_start effect block overriding vanilla (moved to event-based initialization)
  • Missing head_determination culture pillar on all three Scadrian cultures
  • Non-existent event background references (corridor.dds, battlefield.dds)
  • Missing localization keys for trait groups, trait_ prefix lookups, and Terris faith custom loc
  • Invalid event themes (skulduggery, mystery, learning_skill) replaced with valid CK3 themes
  • Loc key hash collision (mistborn_feruchemy.0010.c → opt_c)
  • county_opinion → county_opinion_add in brutal_repression modifier
  • Skaa allomancer recruitment now uses random Misting type instead of hardcoded Coinshot
  • Atium events use decrease_lord_ruler_attention_effect for consistency
  • Snapping effect redirected to event chain as single source of truth
  • Duralumin and nicroburst added to compounding check triggers

Changed

  • Player test instructions in test protocol made more explicit for human testers
  • Men-at-arms rebalanced: Koloss max reduced (300→150), costs increased; Mistborn Agent damage reduced (100→80); Hazekiller counter multiplier doubled; Skaa Levy max halved
  • Narrative/Sandbox game mode toggle on the game setup screen
  • 34 vanilla decision suppression files — only Mistborn decisions appear
  • Bookmark group (bm_group_1020) and placeholder bookmark portraits
  • Bookmark background art for "End of an Empire" scenario
  • Vanilla bookmark suppression — all base-game bookmarks hidden for total conversion
  • 5 custom loading screen illustrations: Vin in the Mists, Luthadel Skyline, Kredik Shaw, Ashmounts, and Kelsier Overlooking — 1024x1024 DDS
  • Asset-gen skill (.claude/skills/asset-gen/) for AI-powered visual asset generation using Nano Banana (Gemini 2.5 Flash Image) MCP tool — includes style guide, category prompt templates, and DDS conversion reference
  • 26 trait icons for the full metallic arts system: 12 Misting types, Mistborn, 3 Allomantic strength tiers, 2 Allomantic potential tiers, Feruchemist + potential, and 6 Hemalurgy variants — dark fantasy painterly style at 120x120 uncompressed ARGB DDS
  • Visual asset requirements document (docs/REQUIRED_ASSETS.md) cataloguing all ~200+ assets needed across M1-M8: trait icons, modifier icons, decision illustrations, custom map files, loading screens, bookmark art, CoA emblems, religion icons, lifestyle assets, activity assets, event backgrounds, portraits, and workshop thumbnail — with verified specs from CK3 v1.18 game files

Fixed

  • Province history now uses correct vanilla map IDs (was 1-105, now 2030-3107)
  • Scripted triggers correctly distinguish active vs dormant Allomancers/Feruchemists
  • Lord Ruler attention unified on variable-based system with automatic tiered modifiers
  • Language pillars now have required color property
  • Vanilla bookmark suppression entries include required start_date field
  • Replaced 14 invalid negative add_gold calls with remove_short_term_gold
  • Synced project documentation with codebase: added missing directories to CLAUDE.md structure tree, removed resolved M1 item from MASTERPLAN, corrected stale cross-reference in REVIEW_NOTES

Added

  • Gender doctrine system planned for M3: male preference (Steel Ministry), equal (Survivorism, Terris), with full female participation in politics, council, and Allomancy
  • Gender preference on government types planned for M4: male preference under Imperial rule, equal post-rebellion
  • Custom education system (5 tracks mapped to lifestyles, 20 traits, snapping during Allomantic Training) planned for M3
  • Dynasty legacies (5 universal × 5 tiers + 10 house-specific × 3 tiers) planned for M3
  • Custom death reasons (12) and character nicknames (~15) planned for M3
  • Custom government types (Imperial Appointment, Theocratic Ministry, Post-Rebellion Elective) planned for M4
  • Custom factions (Skaa Rebellion, Ministry Loyalist, Noble Reform, Keeper Underground, Cult of Ruin) planned for M4
  • Custom vassal contracts (6 Mistborn-specific terms including Atium Tithe and Inquisition Access) planned for M4
  • Custom secret types (8) and hooks (3) planned for M4
  • Custom court types (Noble Keep, Ministry Canton, Underground Hideout) planned for M4
  • Portrait modifier system (10 triggers for M8 art) planned for M4
  • Testing protocol document (docs/TESTING.md) with debug decisions, log analysis, validation scripts, and Claude Code testing workflow
  • Testing protocol cross-reference added to all milestone docs (M1-M8)
  • ck3-tiger static analysis via Makefile (make setup, make lint) with auto-download of platform binary
  • Pre-commit lint step in commit skill
  • Custom religion system planned for M3: 12 custom tenets, 2 custom doctrine groups (Allomantic Stance, Caste Doctrine), expanded and faith-differentiated holy sites with conditional activation
  • Steel Inquisitor holy order and individual Inquisitor request mechanic planned for M3
  • Keeper Network secret society with progression, coppermind sharing, and Ministry discovery risk planned for M3
  • Full council retheme (5 positions, 10 custom tasks) and 7 court positions (Royal Court) planned for M4
  • Caste law system (Strict/Relaxed/Abolished) with cross-caste consequence events planned for M4
  • Cultural innovation system (Age of the Lord Ruler + Age of Liberation) planned for M4
  • Band council with 7 crew roles, vacancy penalties, and role-specific events planned for M5
  • Advanced council interaction events (kandra replacement, Smoker vs Seeker, Obligator betrayal, Keeper reveal) planned for M7
  • Post-endgame choice: seize the Lord Ruler's throne or release the kingdoms planned for M7
  • Legend system suppression added to M4 vanilla suppression pass
  • Detailed milestone implementation documents (M1-M8) with tasks, acceptance criteria, and testing checkpoints
  • Milestone document template for consistent structure
  • Metal supply and scarcity system planned for M2
  • Royal Court artifact system (9 core types) planned for M3
  • 5 custom Mistborn lifestyles replacing vanilla planned for M5
  • 8 Mistborn-specific activities and rethemed vanilla activities planned for M5/M7
  • Orient skill (/orient) for lightweight context bootstrapping in new sessions
  • Project README.md as a lean entry point for orientation
  • "The End of an Empire" bookmark scenario with event planning
  • Province history for all Scadrian provinces
  • Bookmark localization
  • CK3 game install skill for log analysis and vanilla comparison
  • Commit skill for structured commit messages
  • Project masterplan and design ideas documents

Fixed

  • Fixed decision picture fields, add_opinion syntax, and stress cost placement
  • Used correct vanilla trait names in AI decision weights (callous not cruel, etc.)
  • Renamed deprecated modifier fields across traditions, modifiers, and events (monthly_dynasty_prestige_mult, county_opinion_add, owned_personal_scheme_success_chance_add)
  • Removed deprecated hostile_scheme_power_mult and hostile_scheme_resistance_mult modifiers
  • Moved opinion modifier (disapproves_skaa_mercy) to common/opinion_modifiers/
  • Fixed all doctrine keys to match CK3 1.18 (doctrine_monogamy, gender-split adultery, doctrine_theocracy_lay_clergy, etc.)
  • Fixed tenet keys (tenet_legalism, tenet_religious_legal_pronouncements, tenet_unrelenting_faith)
  • Removed invalid reformed_icon from non-pagan faiths
  • Created missing rf_scadrial religion family definition
  • Fixed holy site is_active from block to value syntax
  • Fixed has_modifier/add_modifierhas_character_modifier/add_character_modifier in events and on_actions
  • Moved bookmarks to common/bookmarks/bookmarks/ subdirectory (CK3 1.18 path)
  • Removed no-op ai_primary_priority block from empire title
  • Moved cultural_acceptance_gain_mult to culture_modifier block in Terris tradition
  • Removed invalid index fields from all trait files (CK3 1.18 auto-assigns indices)
  • Fixed oppositeopposites keyword on allomantic strength traits
  • Fixed decision picture to use reference block syntax
  • Changed deprecated beautiful trait to beauty_good_3 on characters
  • Removed redundant male = yes from character history (CK3 defaults to male)
  • Game crash on load caused by @# comment prefix in mod files
  • Game crash caused by missing ethnicities block on all three cultures
  • Cultures not appearing in-game due to empty pillar definitions (heritage and language missing required type, is_shown, and ai_will_do fields)
  • Stray province errors from map cleaner due to invalid province IDs

Changed

  • Expanded MASTERPLAN scope: added education, legacies, governments, factions, vassal contracts, secrets, court types, and portrait modifiers
  • Expanded MASTERPLAN scope: added council, religion, caste, innovation, and holy order systems
  • Standardized post-endgame flag to lord_ruler_fallen across all milestone docs
  • Expanded MASTERPLAN scope: added metal supply, artifacts, lifestyles, and activities across milestones
  • Added Royal Court DLC as a dependency
  • Bumped supported CK3 version from 1.12 to 1.18 (Crane)
  • Added Roads to Power DLC as a mod dependency
  • Added commit skill instructions to CLAUDE.md
  • Renamed mod directory from mistborn_final_empire to lords_of_ash and mod descriptor to lords-of-ash.mod
  • Province IDs remapped from placeholders (1-105) to vanilla CK3 provinces centered on Switzerland (Kredik Shaw = Bern)
  • Updated review notes to reflect current mod status
  • Added missing modifier definitions