# Lords of Ash A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn universe during the Final Empire era. CK3 version 1.18.*. ## Structure ``` lords_of_ash/ # CK3 mod directory common/ # Game data: traits, cultures, religions, decisions, etc. events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.) history/ # Starting characters, provinces, title holders localization/english/ # All display strings (l_english.yml) lords-of-ash.mod # Outer mod descriptor docs/ lore/ # Mistborn universe reference (metallic arts, factions, setting) bookmarks/ # Story arc planning ck3-modding/ # CK3 modding reference .claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.) CLAUDE.md # Full conventions, naming rules, and system details ``` ## Core Systems - **Allomancy** — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn. - **Lord Ruler Attention** — Variable (0–100) tracking defiance; escalating consequences. - **Compounding** — Allomantic + Feruchemical overlap triggers on yearly pulse. - **Hemalurgy** — Spike-based power transfer system. ## Key References | What | Where | |------|-------| | Modding conventions | `CLAUDE.md` | | Lore reference | `docs/lore/mistborn-universe.md` | | Known issues | `lords_of_ash/REVIEW_NOTES.txt` | | Game install / logs | `/orient` or `/ck3-game-install` skills |