# Flavor Events Registry > Central catalog of all proposed flavor events — extensions to existing chains, > new multi-event arcs, standalone one-shots, and artifact events. Referenced > from the milestone plan (M7 task 7.14). > > **Status:** Part A extensions partially implemented (A3 attention aftermath > modifiers exist, A5/A6/A7 base events exist from M2). Part B and Part C are > proposed for M7. All 21 flavor event modifier icons have been created. > All 8 new event scene backgrounds have been created. --- ## Part A: Extensions to Existing Events Existing events that end abruptly, set flags nothing checks, or resolve drama in a single beat. These add follow-up events to close narrative gaps. ### A1. Snapping Aftermath | ID | Title | Follows | Summary | |---|---|---|---| | `mistborn_snapping.0005` | Failed Snapping Shame | .0001 failure | Child faces family disappointment. Stress, opinion with parent. Sets up emotional stakes for late snapping. | | `mistborn_snapping.0021` | The Weight of Power | .0020 success | New Allomancer grapples with their power. Trait-specific flavor (Coinshot hurts someone, Soother realizes they manipulate). | | `mistborn_snapping.0011` | Forced Snapping Scars | .0010 injury | Years later the child confronts the parent. Forgive, resent, or intimidate. Real relationship consequences. | ### A2. Ball Consequences | ID | Title | Follows | Summary | |---|---|---|---| | `mistborn_ball.0011` | The Rival's Counteroffer | .0010 any | Rival responds to ball maneuvering — marriage proposal, veiled threat, or genuine alliance. | | `mistborn_ball.0021` | The Heretic's Choice | .0020.c success | Discovered Survivorist approaches you weeks later. Convert you, beg mercy, or offer intel for silence. | | `mistborn_ball.0031` | Mistborn Revealed | .0030.c flag | Resolves `mistborn_revealed_at_ball` flag — marriage proposals, Ministry inquiry, rival challenge. | ### A3. Lord Ruler Attention Beats | ID | Title | Follows | Summary | |---|---|---|---| | `mistborn_lord_ruler.0002` | The Obligator Returns | .0001.c refuse | 1-2 years later, the obligator comes back with friends. Options narrower, tone harder. | | `mistborn_lord_ruler.0012` | Inquisitor Battle Aftermath | .0010.c survival | Word spreads you survived Inquisitors. Hero to some, dead man walking to others. Point of no return. | | `mistborn_lord_ruler.0031` | Regained Obscurity | .0030 decay to 0 | Relief when attention drops from high. Choose lasting modifier: caution, paranoia, or defiance. | ### A4. Kandra Returns | ID | Title | Follows | Summary | |---|---|---|---| | `mistborn_misc.0002` | Kandra Reports | .0001.a flag | Kandra returns from infiltration with intelligence. Three tiers of intel quality. Each secret creates a decision. | | `mistborn_misc.0005` | The Kandra's Price | .0002 | The kandra wants something in return — access, protection, information. Refusing damages all kandra relations. | ### A5. Ruin's Deepening Corruption | ID | Title | Follows | Summary | |---|---|---|---| | `mistborn_hemalurgy.0040` | Ruin's Proposition | .0020 repeated | After multiple whispers, Ruin offers concrete knowledge. Real and valuable — but each acceptance deepens the hold. | | `mistborn_hemalurgy.0041` | The Puppet Realizes | .0040 high influence | You did something you don't remember. A letter sent. A door unlocked. Fight Ruin (stress, possible trait loss) or accept (power, loss of self). | ### A6. Skaa Allomancer Integration | ID | Title | Follows | Summary | |---|---|---|---| | `mistborn_skaa_allomancer.0003` | Loyalty Test | .0001 any | Ministry inspector probes. Prior recruitment method (kind vs. coerced) affects odds. Failure means exposure. | | `mistborn_skaa_allomancer.0005` | The Double Life | .0003 success | Skaa Allomancer asks to help their people. Support risks exposure. Refusing breeds resentment and eventual betrayal. | ### A7. Hemalurgy Consequences | ID | Title | Follows | Summary | |---|---|---|---| | `mistborn_hemalurgy.0002` | Someone Knows | .0001.a | A courtier saw the spike creation. Bribe, threaten, kill, or confess. Witness becomes co-conspirator or bomb. | | `mistborn_hemalurgy.0011` | The Inquisitor Awakens | .0010 transform | First experience of Inquisitor senses. See Allomantic pulses, hear Ruin, people recoil. Humanity traded for power. | --- ## Part B: New Event Chains Multi-event arcs that fire during normal gameplay. Each has escalating stakes, branching paths, and meaningful consequences. ### B1. The Underground Connection (6 events) **Trigger:** Own skaa-populated lands, intrigue 12+ | # | ID | Title | Summary | |---|---|---|---| | 1 | `mistborn_underground.0001` | Discovery | Find evidence of a skaa resistance cell — burned messages, hidden symbols. | | 2 | `mistborn_underground.0002` | First Contact | Meet the rebel leader. Suspicious but desperate. Needs supplies or safe house. | | 3 | `mistborn_underground.0003` | Deepening Involvement | Smuggling weapons, forging documents, hiding fugitives. Each step escalates Ministry detection risk. | | 4 | `mistborn_underground.0004` | The Informant | Someone in your household reports to the Ministry. Identify and deal with them before the inspection. Tineye/Seeker helps. | | 5 | `mistborn_underground.0005` | The Reckoning | Ministry arrives in force. Prior choices determine survival. Well-prepared: cell scatters. Unprepared: people die, you're implicated. | | 6 | `mistborn_underground.0006` | Aftermath | Survived: loyal skaa network modifier, hidden Allomancer recruits. Exposed: Lord Ruler attention spike, title loss risk. | ### B2. The Keeper's Burden (5 events) **Trigger:** Have a Terris courtier, or hold Terris lands | # | ID | Title | Summary | |---|---|---|---| | 1 | `mistborn_keeper.0001` | The Confession | Your Terris steward reveals they're a Keeper storing forbidden knowledge. They need protection. | | 2 | `mistborn_keeper.0002` | The Inspection | Ministry audit. Hide your Keeper: secret room, falsified records, bribe. Each path has different failure modes. | | 3 | `mistborn_keeper.0003` | The Network | Keeper contacts others. Attend secret meeting (risky, reveals lore) or stay distant (safer, learn less). | | 4 | `mistborn_keeper.0004` | The Betrayal | Informant sells out the network. Hours to act: evacuate, destroy evidence, or fight. Keeper caught = knowledge lost. | | 5 | `mistborn_keeper.0005` | Resolution | Saved: devoted advisor (learning +4, piety). Final secret about the prophecy. Lost: guilt modifier, partial coppermind survives. | ### B3. The Pewter Gate Circuit (5 events) **Trigger:** Have a Thug or Mistborn in court, martial 14+ | # | ID | Title | Summary | |---|---|---|---| | 1 | `mistborn_pewtergate.0001` | The Invitation | Hear of underground Allomantic fighting pits. Entry costs gold. Brutal and illegal. | | 2 | `mistborn_pewtergate.0002` | First Bout | Straightforward Thug vs Thug. Prowess check. Win: gold + underground prestige. Lose: injury + shame. | | 3 | `mistborn_pewtergate.0003` | The Stakes Rise | Organizers want Mistborn vs Mistborn. Prize is atium. Opponent is a killer. "People don't always walk out." | | 4 | `mistborn_pewtergate.0004` | The Setup | Match is rigged. Inquisitor in the crowd. This was a trap to ID hidden Allomancers. Fight or talk your way out. | | 5 | `mistborn_pewtergate.0005` | Aftermath | Escaped: combat veteran modifier, contacts, gold. Identified: Ministry attention, imprisonment. Fighter died: grief, vengeance. | ### B4. The Mists Change (4 events) **Trigger:** Any ruler, after year 3, low random weight | # | ID | Title | Summary | |---|---|---|---| | 1 | `mistborn_mistchange.0001` | Strange Reports | Peasants say mists stay later, move against wind. A worker came back speaking an unknown language. | | 2 | `mistborn_mistchange.0002` | It's Not Superstition | Tineye confirms it. Mists carry faint non-Allomantic pulses. Animals act erratically. Investigate or seal gates? | | 3 | `mistborn_mistchange.0003` | The Mist-Touched | Find someone changed by the mists — Allomantic abilities without noble blood. Study, hide, or report? | | 4 | `mistborn_mistchange.0004` | Understanding | Cosmic truth fragment. Mists are Preservation's body. Choose modifier: Mist Scholar, Mist Warden, or Mist Denier. | ### B5. A Flower in the Ash (3 events) **Trigger:** Stress > 50 or compassionate/just trait | # | ID | Title | Summary | |---|---|---|---| | 1 | `mistborn_flower.0001` | The Impossible Thing | A flower growing in ash. Or a pre-Ascension painting. Something beautiful in a world that forgot beauty. | | 2 | `mistborn_flower.0002` | Others Want It | Rival wants it as trophy. Ministry wants it destroyed. Skaa elder weeps and calls it a sign. Choose who gets it. | | 3 | `mistborn_flower.0003` | What It Means | Kept: stress relief but guilt. Shared with skaa: hope modifier, Ministry suspicion. Given to Ministry: favor, hollow feeling. | ### B6. House Rivalry Escalation (5 events) **Trigger:** Negative opinion with another Great House | # | ID | Title | Summary | |---|---|---|---| | 1 | `mistborn_rivalry.0001` | The Slight | Small start: trade dispute, ball insult, border issue. Both sides feel justified. | | 2 | `mistborn_rivalry.0002` | Spy Games | Catch their agent or yours is caught. Exchange prisoners (diplomatic), execute (aggressive), turn double agent (intrigue). | | 3 | `mistborn_rivalry.0003` | Sabotage | Poisoned metal supplies, burned crops, rumors about bloodline purity. Retaliate or absorb? | | 4 | `mistborn_rivalry.0004` | The Knife's Edge | Open conflict looms. Intermediary offers terms that favor your rival. Accept humiliation or prepare for war? | | 5 | `mistborn_rivalry.0005` | Resolution | War: battle, territory, lasting enmity. Diplomacy: marriage/trade but shown weakness. Intrigue: assassination but coalition against you. | ### B7. The Obligator's Doubt (4 events) **Trigger:** Have an obligator in domain, diplomacy 14+ | # | ID | Title | Summary | |---|---|---|---| | 1 | `mistborn_obligator.0001` | A Small Mercy | Local obligator looks the other way on a minor infraction. Strange behavior. | | 2 | `mistborn_obligator.0002` | The Confidence | They confide doubts about the Ministry. Encourage their doubt, exploit it, or report them? | | 3 | `mistborn_obligator.0003` | The Test | Ministry audit. Your obligator must pass a loyalty review. Help them or let them burn? | | 4 | `mistborn_obligator.0004` | Resolution | Survived: Ministry insider (intelligence, reduced attention). Caught: they name you. Reported: Ministry favor, guilt. | --- ## Part C: One-Shot Flavor Events Standalone events that fire during normal gameplay. No chain — single event with 2-3 meaningful choices. ### Noble Life (10 events) | ID | Title | Summary | |---|---|---| | `mistborn_noble.0001` | The Dueling Canes | Rival challenges you to formal cane duel at a ball. Win/lose/refuse each has consequences. | | `mistborn_noble.0002` | The Heir's Rebellion | Your heir refuses obligator schooling, claims Ministry is corrupt. Discipline, allow, or agree? | | `mistborn_noble.0003` | The Marriage Offer | Lesser house offers their Allomancer child in marriage. Strong bloodline but disgraced house. | | `mistborn_noble.0004` | Poison at the Table | Someone contaminated your metal vials. Tineye noticed. Three suspects, pick wrong and they try again. | | `mistborn_noble.0005` | The Bastard's Claim | Skaa appears claiming to be your illegitimate relative. Shows allomantic potential. Acknowledge, deny, or quietly take in? | | `mistborn_noble.0006` | Ashfall Festival | Nobles want to host a traditional celebration. Sponsor lavishly, attend modestly, or ban as wasteful? | | `mistborn_noble.0007` | The Forged Will | Deceased vassal's will altered — forgery benefits you. Accept, expose, or blackmail the forger? | | `mistborn_noble.0008` | The Uncomfortable Truth | Spymaster reveals skaa ancestry in your spouse's bloodline. Stronger allomantic potential, but ruin if public. | | `mistborn_noble.0009` | The Empty Seat | Vassal absent from court for a year, building fortifications. Investigate, ignore, or threaten? | | `mistborn_noble.0010` | The Vintage | Cellar contains pre-Ascension wine — impossibly old. Collector, Ministry, and scholar all want it. | ### Allomantic Moments (10 events) | ID | Title | Summary | |---|---|---| | `mistborn_allomantic.0001` | Burning Instinct | Allomancy activates reflexively in danger. Witnesses saw. Silence, bribe, or trust them? | | `mistborn_allomantic.0002` | The Coppercloud Gap | Your Smoker falls ill. Three days of exposure. Hire replacement, hide everyone, or risk it? | | `mistborn_allomantic.0003` | Tin Overload | Tineye burns too much tin during a storm. Overwhelmed and incapacitated. Help, dismiss, or study? | | `mistborn_allomantic.0004` | The Allomantic Echo | Seeker detects Allomancy but no one is burning. Hidden metalminds or a spy? Two investigation paths. | | `mistborn_allomantic.0005` | Coinshot Accident | Young Coinshot kills bystander during training. Cover up, face justice, or use as teaching moment? | | `mistborn_allomantic.0006` | The Metal Allergy | Allomancer ingests unknown metal — violent illness. Might be a new allomantic metal. Investigate or destroy? | | `mistborn_allomantic.0007` | Manipulation Discovered | Courtier realizes your Soother has calmed them in negotiations for years. Furious. Apologize, deny, or double down? | | `mistborn_allomantic.0008` | The Iron Pull | Lurcher pulls a metal object through a wall, reveals hidden chamber. Old documents, metal cache, or something worse. | | `mistborn_allomantic.0009` | Atium Flicker | Oracle sees a vision of your death in atium shadows. Change behavior (paranoia), dismiss (fate), or embrace (courage)? | | `mistborn_allomantic.0010` | The Unburnable Metal | Allomancer swallows a metal that won't burn. Might be aluminum — erases reserves. Weaponize, trade, or study? | ### Steel Ministry Encounters (8 events) | ID | Title | Summary | |---|---|---| | `mistborn_ministry.0001` | Census Day | Annual census. Routine unless you're hiding something. Each hidden person is a detection risk. | | `mistborn_ministry.0002` | The Canton's Request | Canton of Inquisition wants to station an Inquisitor "for your protection." Refuse, accept, or negotiate terms? | | `mistborn_ministry.0003` | Obligator Corruption | Catch an obligator taking bribes from your rival. Report, join the scheme, or leverage quietly? | | `mistborn_ministry.0004` | The Sermon | Ministry preacher declares Allomantic bloodlines must be preserved. Skaa seethe, nobles nod. Endorse, stay silent, or undermine? | | `mistborn_ministry.0005` | The Inquisitor's Question | Inquisitor asks directly: "Do you know any Feruchemists?" Lie, tell truth, or deflect — all dangerous. | | `mistborn_ministry.0006` | Tithing Dispute | Ministry claims you underpaid atium tithe. Records wrong — or deliberately altered. Fight, pay, or investigate? | | `mistborn_ministry.0007` | The Converted | A courtier genuinely converts to Ministry faith. Wants to become an obligator. Losing them weakens your court. | | `mistborn_ministry.0008` | Ministry Archives | Legitimate access to Ministry records. Spot something you shouldn't: execution lists, hidden registries. Copy, memorize, or ignore? | ### Skaa & The Lower Classes (8 events) | ID | Title | Summary | |---|---|---| | `mistborn_skaa.0011` | The Starving District | Ash blight ruins crops. Feed them (gold, loyalty), ignore (unrest), or conscript healthy ones (efficient, cruel)? | | `mistborn_skaa.0012` | Skaa Art | Secret art: songs, carvings, stories. Beautiful and illegal. Protect (risky, loved), destroy (safe, hated), or collect privately? | | `mistborn_skaa.0013` | The Runaway | Skaa servant flees — knows your secrets. Hunt (brutal), let go (merciful, dangerous), or send Soother (kind manipulation)? | | `mistborn_skaa.0014` | Plantation Uprising | Workers stop working. A Thug protects them. Negotiate, send Hazekillers, or meet the Thug personally? | | `mistborn_skaa.0015` | The Skaa Healer | Woman with uncanny healing — Feruchemist or just skilled? Protect, report, or recruit? | | `mistborn_skaa.0016` | Half-breed Child | Noble fathered child with skaa. Shows allomantic potential. By law, child should die. Intervene? | | `mistborn_skaa.0017` | The Informant Network | Skaa offers to sell intelligence from rival house. Good intel but if caught, Ministry asks why you run skaa agents. | | `mistborn_skaa.0018` | The Old Skaa | Ancient skaa claims to remember pre-Ascension. Impossible. But some details are oddly specific. Humor, investigate, or dismiss? | ### Environment & Supernatural (8 events) | ID | Title | Summary | |---|---|---| | `mistborn_environ.0001` | Ashfall Intensifies | Heavy ash. Roofs collapse, roads blocked. Protect keep (selfish), send workers (costly, some die), or organize domain response (expensive, loyalty)? | | `mistborn_environ.0002` | The Ashmount Rumbles | Nearby ashmount shows eruption signs. Evacuate (gold loss, saved), fortify (risky), or do nothing (cheapest, deadliest)? | | `mistborn_environ.0003` | Mist Sickness | Commoners out in mists fall ill. Some die, others change. Quarantine, study, or blame heresy? | | `mistborn_environ.0004` | The Night Without Mists | First clear night anyone remembers. People terrified. Keeper goes pale. Something fundamental shifted. Cosmic unease. | | `mistborn_environ.0005` | Koloss Sighting | Lost koloss band near borders. Avoid (might wander), hunt (glory, casualties), or Soother-control attempt (high risk)? | | `mistborn_environ.0006` | The Deep Caves | Miners break into pre-Ascension ruins. Strange metalwork, carvings of green world with blue skies. Explore, seal, or report? | | `mistborn_environ.0007` | The Well Whispers | Near the Well of Ascension — faint rhythmic pulse. Investigate alone (terrifying, lore), send scholars (safer), or wall off? | | `mistborn_environ.0008` | The Red Sun | Sun turns redder for a week. Crops wilt, mists come early. Obligators preach displeasure. Keeper whispers "Deepness." Province debuff. | ### Economy & Trade (5 events) | ID | Title | Summary | |---|---|---| | `mistborn_trade.0001` | The Metal Shortage | Primary supplier bought out by rival. Find new supplier, raid rival stockpile, or ration? | | `mistborn_trade.0002` | Black Market Opportunity | Smuggler offers rare metals cheap. Impure metals risk sickness. Buy cheap (risk), premium (safe), or arrest (Ministry favor)? | | `mistborn_trade.0003` | The Atium Dividend | Larger-than-expected Pits harvest. Fight over your share: aggressive (more, enemies), accept (modest), or trade for favors? | | `mistborn_trade.0004` | Counterfeit Boxings | Someone mints fake coins. Economy destabilizes. Find counterfeiter, ignore (penalty), or mint your own? | | `mistborn_trade.0005` | The Trade Caravan | Caravan from Southern Dominance with unusual goods and a sealed chest addressed to no one. Open, deliver, or sell the lot? | ### Artifacts & Items (8 events) | ID | Title | Summary | |---|---|---| | `mistborn_artifact.0050` | The Heirloom Metalmind | Inherit an ancestor's metalmind. It still holds stored attributes — but whose memories are in the coppermind? | | `mistborn_artifact.0051` | The Corrupted Spike | An acquired hemalurgic spike whispers to you. Ruin's influence is embedded in the metal. Use it (power + corruption) or destroy it (safe, waste)? | | `mistborn_artifact.0052` | Rival Steals Your Artifact | A prized artifact disappears — and surfaces in a rival's court. Demand return (diplomatic), steal it back (intrigue), or declare it war? | | `mistborn_artifact.0053` | The Auction | A black market auction offers a legendary item. Other houses are bidding. How high do you go? Outbid risks bankruptcy. Losing risks rival gaining power. | | `mistborn_artifact.0054` | Artifact Awakens | An artifact you've held for years suddenly activates — glowing, vibrating, warm to the touch. It responds to Allomancy. What is it doing? | | `mistborn_artifact.0055` | The Forger's Offer | A skilled metalworker claims they can create metalminds for non-Feruchemists. Impossible — or is it? Invest in research (gold, learning), dismiss (safe), or report to Ministry (they're very interested)? | | `mistborn_artifact.0056` | Grave Goods | Tomb of a pre-Ascension warrior discovered. Contains weapons and metalminds of unknown alloys. Loot it (artifacts, possible curse/attention), study it (learning, slower), or seal it (pious, nothing gained)? | | `mistborn_artifact.0057` | The Kandra Bones | A kandra offers to sell you a set of True Body bones — their most sacred possession. Immensely valuable. But the other kandra will never forgive the transaction. | ### Personal & Character Moments (6 events) | ID | Title | Summary | |---|---|---| | `mistborn_personal.0001` | The Nightmare | Dream of mists, spikes through your eyes, a voice: "I am free." Seek Keeper counsel (lore), burn tin to stay awake (health), or drink and forget (stress relief, risk)? | | `mistborn_personal.0002` | The Old Soldier | Veteran Hazekiller aging out. Grant retirement (loyalty, cost), refuse (cruel), or offer training position (mentor modifier)? | | `mistborn_personal.0003` | The Mirror | See what the Final Empire made you. High stress/cruelty trigger. Double down on ruthlessness or feel something crack? | | `mistborn_personal.0004` | A Child's Question | Your child asks why the sky is grey. Propaganda answer (safe), honest answer (dangerous truth), or deflect (incurious child)? | | `mistborn_personal.0005` | The Letter | Anonymous letter with a line from the real Terris prophecy. Keep (flag), burn (safe), or show to obligator (favor, investigation)? | | `mistborn_personal.0006` | The Good Death | Beloved courtier dies peacefully of old age — remarkable in the Final Empire. Attend funeral (stress relief), memorial ball (prestige), or move on (cold, court notices)? | --- ## Summary | Category | Count | Type | |---|---|---| | A1. Snapping Aftermath | 3 | Extension | | A2. Ball Consequences | 3 | Extension | | A3. Lord Ruler Attention Beats | 3 | Extension | | A4. Kandra Returns | 2 | Extension | | A5. Ruin's Corruption | 2 | Extension | | A6. Skaa Allomancer Integration | 2 | Extension | | A7. Hemalurgy Consequences | 2 | Extension | | B1. Underground Connection | 6 | Chain | | B2. Keeper's Burden | 5 | Chain | | B3. Pewter Gate Circuit | 5 | Chain | | B4. Mists Change | 4 | Chain | | B5. Flower in the Ash | 3 | Chain | | B6. House Rivalry Escalation | 5 | Chain | | B7. Obligator's Doubt | 4 | Chain | | C. Noble Life | 10 | One-shot | | C. Allomantic Moments | 10 | One-shot | | C. Steel Ministry | 8 | One-shot | | C. Skaa & Lower Classes | 8 | One-shot | | C. Environment & Supernatural | 8 | One-shot | | C. Economy & Trade | 5 | One-shot | | C. Artifacts & Items | 8 | One-shot | | C. Personal & Character | 6 | One-shot | | **Total** | **~112** | | ### New Event Files | File | Namespaces | Event Count | |---|---|---| | `events/flavor_noble_events.txt` | `mistborn_noble` | 10 | | `events/flavor_allomantic_events.txt` | `mistborn_allomantic` | 10 | | `events/flavor_ministry_events.txt` | `mistborn_ministry` | 8 | | `events/flavor_skaa_events.txt` | `mistborn_skaa` (0011+) | 8 | | `events/flavor_environment_events.txt` | `mistborn_environ` | 8 | | `events/flavor_trade_events.txt` | `mistborn_trade` | 5 | | `events/flavor_artifact_events.txt` | `mistborn_artifact` (0050+) | 8 | | `events/flavor_personal_events.txt` | `mistborn_personal` | 6 | | `events/underground_events.txt` | `mistborn_underground` | 6 | | `events/keeper_events.txt` | `mistborn_keeper` | 5 | | `events/pewtergate_events.txt` | `mistborn_pewtergate` | 5 | | `events/mistchange_events.txt` | `mistborn_mistchange` | 4 | | `events/flower_events.txt` | `mistborn_flower` | 3 | | `events/rivalry_events.txt` | `mistborn_rivalry` | 5 | | `events/obligator_events.txt` | `mistborn_obligator` | 4 | | Existing event files (extensions) | Various | 17 | ### New Modifiers Needed | Modifier | Source | Description | |---|---|---| | `modifier_underground_network` | B1 | Skaa resistance network active | | `modifier_keeper_advisor` | B2 | Keeper serving as advisor | | `modifier_pewter_gate_champion` | B3 | Fighting pit champion | | `modifier_mist_scholar` | B4 | Studied the mists' nature | | `modifier_mist_warden` | B4 | Guards against mist threats | | `modifier_mist_denier` | B4 | Willfully ignorant of mist changes | | `modifier_ruin_pact` | A5 | Accepted Ruin's bargain | | `modifier_ministry_insider` | B7 | Obligator informant in your pocket | | `modifier_combat_veteran` | B3 | Survived pewter gate circuit | | `modifier_underground_contacts` | B3 | Underworld connections | | `modifier_house_rivalry` | B6 | Active feud with another house | | `modifier_cautious_ruler` | A3 | Learned caution from surviving attention | | `modifier_defiant_confidence` | A3 | Hardened by defying the Lord Ruler | | `modifier_paranoid_ruler` | A3 | Paranoid from attention experience | | `modifier_mist_sickness` | C env | Province: mist sickness outbreak | | `modifier_ashfall_crisis` | C env | Province: severe ashfall | | `modifier_metal_shortage` | C trade | Metal supply disrupted | | `modifier_skaa_loyalty` | C skaa | Skaa population supportive | | `modifier_skaa_resentment` | C skaa | Skaa population hostile | | `modifier_double_agent` | B6 | Running a turned spy | | `modifier_artifact_corruption` | C artifact | Ruin-tainted artifact in possession | ### New Event Backgrounds Needed | Asset | Resolution | Description | |---|---|---| | `mistborn_underground.dds` | 1592x848 | Secret resistance hideout, torchlit underground passage | | `mistborn_fighting_pit.dds` | 1592x848 | Underground fighting arena, crowd, torchlight, blood | | `mistborn_ruins.dds` | 1592x848 | Pre-Ascension ruins deep underground, alien metalwork | | `mistborn_plantation.dds` | 1592x848 | Skaa plantation, ash-covered fields, overseers | | `mistborn_private_chamber.dds` | 1592x848 | Noble private study, candlelight, intimate setting | | `mistborn_market.dds` | 1592x848 | Trade district or black market, shadowy stalls | | `mistborn_ashmount_close.dds` | 1592x848 | Volcanic eruption close-up, glowing lava and ash | | `mistborn_clear_night.dds` | 1592x848 | Rare clear night sky with stars — eerie absence of mist |