docs(milestones): add education, legacies, governments, factions, and more

Expand M3 with custom education system (5 tracks × 4 tiers), dynasty
legacies (5 universal + 10 house-specific), custom death reasons (12),
and character nicknames (~15). Expand M4 with custom government types
(3), factions (5), vassal contracts (6 terms), secret types (8), hooks
(3), court types (3), and portrait modifier system (10 triggers).
Update MASTERPLAN scope to reflect all new systems.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-07 17:34:23 +01:00
co-authored by Claude Opus 4.6
parent 28aea2de49
commit fb327194e2
3 changed files with 897 additions and 7 deletions
+38 -5
View File
@@ -200,6 +200,17 @@ Use Sandbox decision to gain powers. All metallic arts events fire correctly.
with joining, progression, coppermind sharing, Ministry discovery risk)
- Add kandra trait and kandra Contract mechanics (kandra characters are
shapeshifters bound by Contracts)
- Custom education system with 5 tracks mapped to lifestyles: Allomantic
Training (→Metallic Arts), Noble Court Education (→Noble Intrigue), Ministry
Indoctrination (→Steel Ministry), Skaa Survival (→Underground), Keeper
Apprenticeship (→Scholarship). 20 education traits (4 tiers × 5 tracks),
snapping can trigger during Allomantic Training, Keeper education produces
network initiates. Suppress vanilla education.
- Dynasty legacies: 5 universal legacy trees (Allomantic Bloodline, Political
Dominance, Ministry Connections, Metallurgic Wealth, Underground Network) with
5 tiers each, plus 10 house-specific 3-tier legacies for each Great House.
- Custom death reasons (12 Mistborn-specific causes) and ~15 character nicknames
("the Survivor," "Ash Lord," "the Liberator," etc.).
- Create artifact system (Royal Court DLC) with 9 core types: mistcloaks,
metal vial sets, glass/obsidian weapons, dueling canes, koloss swords,
copperminds, metalmind sets, Lord Ruler's atium bracers (unique legendary),
@@ -274,6 +285,24 @@ and Pits of Hathsin have special buildings. Names are Scadrial-appropriate.
innovations representing Imperial stagnation) and "Age of Liberation" era (~8
innovations locked until the Lord Ruler falls). Keeper Network accelerates
post-rebellion research. Vanilla eras fully suppressed.
- Custom government types: Imperial Appointment (noble houses, no partition,
Lord Ruler appoints), Theocratic Ministry (Steel Ministry cantons, piety
focus), Post-Rebellion Elective (council election after Lord Ruler falls).
Suppress vanilla feudal/tribal.
- Custom factions: Skaa Rebellion, Ministry Loyalist, Noble Reform, Keeper
Underground, Cult of Ruin. Each with setting-appropriate demands and
ultimatums. Lord Ruler can intervene against factions.
- Custom vassal contracts: Plantation Tribute, House Guard Obligation, Atium
Tithe, Allomantic Service, Inquisition Access, Title Revocation. Mistborn-
specific terms with Lord Ruler attention interactions.
- Custom secret types (8): secret Allomancer, hidden skaa heritage, Keeper
identity, kandra imposter, atium hoard, crew membership, Ministry informant,
secret Survivorist. Custom hooks from secret discovery. Integrates with
Inquisitor investigation and council tasks.
- Custom court types (Royal Court): Noble Keep (grand, political), Ministry
Canton (austere, bureaucratic), Underground Hideout (rebel, secretive).
- Portrait modifier system (triggers defined, art in M8): hemalurgic spike
eyes, Allomancer burn marks, ash-stained clothing, Terris robes, mistcloaks.
- Full testing pass — error.log review, 20-year playthrough, verify no vanilla
anachronisms visible
@@ -286,14 +315,18 @@ and Pits of Hathsin have special buildings. Names are Scadrial-appropriate.
- `common/court_positions/00_mistborn_court_positions.txt` — court roles
- `common/laws/00_mistborn_laws.txt` — caste laws
- `common/culture/innovations/00_scadrial_innovations.txt` — custom eras
- `common/governments/00_mistborn_governments.txt` — custom governments
- `common/factions/00_mistborn_factions.txt` — custom factions
- `common/vassal_contracts/00_mistborn_contracts.txt` — custom contracts
- `common/secret_types/00_mistborn_secrets.txt` — custom secrets
- `common/court_types/00_mistborn_court_types.txt` — court types
- Province modifier definitions in `common/modifiers/`
- `localization/english/`new localization for CB, schemes, provinces, council,
laws, innovations
- `localization/english/`massive expansion
**Exit criteria:** A friend can install the mod and play. The world feels like
Scadrial — Scadrial names, ash terrain, Mistborn mechanics, caste system, no
vanilla anachronisms. Custom wars, schemes, council, and laws work. Innovation
system shows Imperial stagnation.
Scadrial — Scadrial names, ash terrain, Mistborn mechanics, caste system,
Imperial government, custom factions, no vanilla anachronisms. All core CK3
systems are Mistborn-themed.
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