chore(meta): add orient skill and project README

Added /orient skill for lightweight context bootstrapping — reads
README.md, skill frontmatters, and mod structure without flooding
context. Added a lean README.md as the entry point for orientation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-07 15:33:09 +01:00
co-authored by Claude Opus 4.6
parent e918879f78
commit 7c4bdec83a
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---
name: orient
description: >
Quick project orientation for new context. Performs a minimal scan of CLAUDE.md,
skill frontmatters, and mod directory structure to bootstrap understanding
without flooding context. Use at the start of a new conversation, when
spawning subagents, or when context has been lost. Triggers on: "orient",
"scan project", "get up to speed", "what is this project", "bootstrap context".
user-invocable: true
allowed-tools: Read, Grep, Glob, Bash
---
# Orient
Minimal context bootstrap. Read **only** what's listed below — nothing more.
## Step 1: Project overview
Read `README.md` in the project root. This gives project structure, core
systems, and pointers to detailed references. Do NOT read `CLAUDE.md` yet —
it contains detailed conventions only needed when writing code.
## Step 2: Available skills
Glob for `.claude/skills/*/SKILL.md`. For each, read only the YAML frontmatter
(the block between `---` fences, typically lines 110). Do NOT read skill
bodies — the frontmatter descriptions are enough to know when to invoke them.
## Step 3: Mod file structure
Glob for `lords_of_ash/**/*` with depth 2 (e.g. `lords_of_ash/*` and
`lords_of_ash/*/*`) to see what directories and files exist on disk. Do NOT
read any file contents.
## Step 4: Recent activity
Run `git log --oneline -5` to see what was last worked on.
## Output
Summarize in 58 lines:
- What the project is (one sentence)
- Skills available (names only)
- Directories/files present in the mod
- What was last worked on (from git log)
- Any gaps between CLAUDE.md and actual file structure
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# Lords of Ash
A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn
universe during the Final Empire era. CK3 version 1.18.*.
## Structure
```
lords_of_ash/ # CK3 mod directory
common/ # Game data: traits, cultures, religions, decisions, etc.
events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
history/ # Starting characters, provinces, title holders
localization/english/ # All display strings (l_english.yml)
lords-of-ash.mod # Outer mod descriptor
docs/
lore/ # Mistborn universe reference (metallic arts, factions, setting)
bookmarks/ # Story arc planning
ck3-modding/ # CK3 modding reference
.claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.)
CLAUDE.md # Full conventions, naming rules, and system details
```
## Core Systems
- **Allomancy** — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
- **Lord Ruler Attention** — Variable (0100) tracking defiance; escalating consequences.
- **Compounding** — Allomantic + Feruchemical overlap triggers on yearly pulse.
- **Hemalurgy** — Spike-based power transfer system.
## Key References
| What | Where |
|------|-------|
| Modding conventions | `CLAUDE.md` |
| Lore reference | `docs/lore/mistborn-universe.md` |
| Known issues | `lords_of_ash/REVIEW_NOTES.txt` |
| Game install / logs | `/orient` or `/ck3-game-install` skills |