chore(meta): add orient skill and project README
Added /orient skill for lightweight context bootstrapping — reads README.md, skill frontmatters, and mod structure without flooding context. Added a lean README.md as the entry point for orientation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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---
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name: orient
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description: >
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Quick project orientation for new context. Performs a minimal scan of CLAUDE.md,
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skill frontmatters, and mod directory structure to bootstrap understanding
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without flooding context. Use at the start of a new conversation, when
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spawning subagents, or when context has been lost. Triggers on: "orient",
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"scan project", "get up to speed", "what is this project", "bootstrap context".
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user-invocable: true
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allowed-tools: Read, Grep, Glob, Bash
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---
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# Orient
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Minimal context bootstrap. Read **only** what's listed below — nothing more.
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## Step 1: Project overview
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Read `README.md` in the project root. This gives project structure, core
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systems, and pointers to detailed references. Do NOT read `CLAUDE.md` yet —
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it contains detailed conventions only needed when writing code.
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## Step 2: Available skills
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Glob for `.claude/skills/*/SKILL.md`. For each, read only the YAML frontmatter
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(the block between `---` fences, typically lines 1–10). Do NOT read skill
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bodies — the frontmatter descriptions are enough to know when to invoke them.
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## Step 3: Mod file structure
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Glob for `lords_of_ash/**/*` with depth 2 (e.g. `lords_of_ash/*` and
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`lords_of_ash/*/*`) to see what directories and files exist on disk. Do NOT
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read any file contents.
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## Step 4: Recent activity
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Run `git log --oneline -5` to see what was last worked on.
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## Output
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Summarize in 5–8 lines:
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- What the project is (one sentence)
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- Skills available (names only)
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- Directories/files present in the mod
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- What was last worked on (from git log)
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- Any gaps between CLAUDE.md and actual file structure
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# Lords of Ash
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A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn
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universe during the Final Empire era. CK3 version 1.18.*.
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## Structure
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```
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lords_of_ash/ # CK3 mod directory
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common/ # Game data: traits, cultures, religions, decisions, etc.
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events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
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history/ # Starting characters, provinces, title holders
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localization/english/ # All display strings (l_english.yml)
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lords-of-ash.mod # Outer mod descriptor
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docs/
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lore/ # Mistborn universe reference (metallic arts, factions, setting)
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bookmarks/ # Story arc planning
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ck3-modding/ # CK3 modding reference
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.claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.)
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CLAUDE.md # Full conventions, naming rules, and system details
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```
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## Core Systems
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- **Allomancy** — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
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- **Lord Ruler Attention** — Variable (0–100) tracking defiance; escalating consequences.
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- **Compounding** — Allomantic + Feruchemical overlap triggers on yearly pulse.
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- **Hemalurgy** — Spike-based power transfer system.
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## Key References
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| What | Where |
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|------|-------|
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| Modding conventions | `CLAUDE.md` |
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| Lore reference | `docs/lore/mistborn-universe.md` |
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| Known issues | `lords_of_ash/REVIEW_NOTES.txt` |
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| Game install / logs | `/orient` or `/ck3-game-install` skills |
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