diff --git a/lords_of_ash/common/decisions/00_mistborn_decisions.txt b/lords_of_ash/common/decisions/00_mistborn_decisions.txt index 28719bf..17e676f 100644 --- a/lords_of_ash/common/decisions/00_mistborn_decisions.txt +++ b/lords_of_ash/common/decisions/00_mistborn_decisions.txt @@ -129,6 +129,77 @@ subject_heir_to_snapping_decision = { } } +# Train an Allomancer - mentor a family member to strengthen their Allomancy +train_allomancer_decision = { + picture = { reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds" } + + desc = train_allomancer_decision_desc + selection_tooltip = train_allomancer_decision_tooltip + + ai_check_interval = 120 + + is_shown = { + is_ruler = yes + OR = { + is_allomancer_trigger = yes + any_courtier = { is_allomancer_trigger = yes } + } + any_close_or_extended_family_member = { + is_allomancer_trigger = yes + NOT = { has_trait = trait_allomantic_strong } + NOT = { has_trait = trait_allomantic_savant } + NOT = { has_character_flag = undergoing_allomantic_training } + } + } + + is_valid = { + gold >= 100 + OR = { + is_allomancer_trigger = yes + any_courtier = { is_allomancer_trigger = yes } + } + } + + is_valid_showing_failures_only = { + is_available_adult = yes + } + + cost = { + gold = 100 + } + + cooldown = { years = 3 } + + effect = { + random_close_or_extended_family_member = { + limit = { + is_allomancer_trigger = yes + NOT = { has_trait = trait_allomantic_strong } + NOT = { has_trait = trait_allomantic_savant } + NOT = { has_character_flag = undergoing_allomantic_training } + } + save_scope_as = training_pupil + add_character_flag = { + flag = undergoing_allomantic_training + years = 5 + } + } + trigger_event = mistborn_training.0001 + } + + ai_potential = { + always = yes + } + + ai_will_do = { + base = 40 + modifier = { + factor = 2 + is_allomancer_trigger = yes + } + } +} + # Breed for Allomancy - focus bloodline efforts on strengthening Allomantic traits breed_for_allomancy_decision = { picture = { reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds" } @@ -283,6 +354,8 @@ commission_hemalurgic_spike_decision = { has_trait = trait_misting_seeker has_trait = trait_misting_augur has_trait = trait_misting_oracle + has_trait = trait_misting_duralumin + has_trait = trait_misting_nicroburst } } } @@ -622,3 +695,190 @@ recruit_skaa_allomancer_decision = { } } } + +# Acquire Metal Supply - purchase metals for Allomantic use +acquire_metal_supply_decision = { + picture = { reference = "gfx/interface/illustrations/decisions/decision_misc.dds" } + + desc = acquire_metal_supply_decision_desc + selection_tooltip = acquire_metal_supply_decision_tooltip + + ai_check_interval = 60 + + is_shown = { + is_allomancer_trigger = yes + } + + is_valid = { + is_allomancer_trigger = yes + NOT = { has_character_modifier = metal_reserves_abundant } + gold >= 50 + } + + is_valid_showing_failures_only = { + is_available_adult = yes + } + + cost = { + gold = 50 + } + + cooldown = { years = 1 } + + effect = { + # Additional cost for Mistborn (burn more metal) + if = { + limit = { has_trait = trait_mistborn } + remove_short_term_gold = 50 + } + # Additional cost for savants (burn metal constantly) + if = { + limit = { has_trait = trait_allomantic_savant } + remove_short_term_gold = 50 + } + remove_character_modifier = metal_reserves_low + remove_character_modifier = metal_reserves_depleted + add_character_modifier = { + modifier = metal_reserves_abundant + years = 2 + } + } + + ai_potential = { + is_allomancer_trigger = yes + } + + ai_will_do = { + base = 80 + } +} + +# Acquire Metals on the Black Market - risky route for skaa and the desperate +acquire_metals_black_market_decision = { + picture = { reference = "gfx/interface/illustrations/decisions/decision_skulduggery.dds" } + + desc = acquire_metals_black_market_decision_desc + selection_tooltip = acquire_metals_black_market_decision_tooltip + + ai_check_interval = 90 + + is_shown = { + is_allomancer_trigger = yes + OR = { + is_skaa_trigger = yes + gold < 50 + } + } + + is_valid = { + is_allomancer_trigger = yes + NOT = { has_character_modifier = metal_reserves_abundant } + gold >= 20 + intrigue >= 6 + } + + is_valid_showing_failures_only = { + is_available_adult = yes + } + + cost = { + gold = 20 + } + + cooldown = { years = 1 } + + effect = { + random_list = { + 70 = { + modifier = { + factor = 1.3 + intrigue >= 15 + } + # Success — metals acquired through underground channels + remove_character_modifier = metal_reserves_low + remove_character_modifier = metal_reserves_depleted + add_character_modifier = { + modifier = metal_reserves_abundant + years = 1 + } + custom_tooltip = acquire_metals_black_market_success_tt + } + 30 = { + modifier = { + factor = 0.7 + intrigue >= 15 + } + # Failure — caught or cheated, draws attention + increase_lord_ruler_attention_effect = yes + add_character_modifier = { + modifier = metal_reserves_low + years = 1 + } + custom_tooltip = acquire_metals_black_market_failure_tt + } + } + } + + ai_potential = { + is_allomancer_trigger = yes + } + + ai_will_do = { + base = 60 + modifier = { + factor = 1.5 + intrigue >= 15 + } + modifier = { + factor = 0.5 + has_character_modifier = lord_ruler_attention_1 + } + modifier = { + factor = 0 + has_character_modifier = lord_ruler_attention_2 + } + } +} + +# Discover Your Metallic Arts - Sandbox Mode only +# Allows any character to test for Allomantic/Feruchemical potential +discover_metallic_arts_decision = { + picture = { reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds" } + + desc = discover_metallic_arts_decision_desc + selection_tooltip = discover_metallic_arts_decision_tooltip + + ai_check_interval = 0 # AI should not use this + + is_shown = { + is_sandbox_mode_trigger = yes + NOT = { is_allomancer_trigger = yes } + NOT = { is_feruchemist_trigger = yes } + NOT = { has_character_flag = tried_metallic_arts_discovery } + } + + is_valid = { + is_sandbox_mode_trigger = yes + age >= 16 + NOT = { has_character_flag = tried_metallic_arts_discovery } + } + + is_valid_showing_failures_only = { + is_available_adult = yes + } + + cost = { + gold = 200 + prestige = 100 + } + + cooldown = { years = 5 } + + effect = { + add_character_flag = { + flag = tried_metallic_arts_discovery + years = 5 + } + trigger_event = mistborn_sandbox.0001 + } +}