From 5b1a022f0aebd5bd89464544c6759a66839429c1 Mon Sep 17 00:00:00 2001 From: Jeroen Schweitzer Date: Sat, 7 Feb 2026 17:18:39 +0100 Subject: [PATCH] docs(meta): capture debug decisions testing idea Co-Authored-By: Claude Opus 4.6 --- docs/IDEAS.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/docs/IDEAS.md b/docs/IDEAS.md index 391fccb..ef51175 100644 --- a/docs/IDEAS.md +++ b/docs/IDEAS.md @@ -16,6 +16,16 @@ just captured so they don't get lost. ## Mechanics +- **Testing decisions per milestone** — Create temporary debug decisions + gated behind a `debug_mode` game rule for each milestone. These let us + force specific game states for testing (e.g., "Set Lord Ruler Attention + to 80," "Trigger Snapping on Target," "Spawn Inquisitor," "Set Caste + Law to Relaxed," "Unlock Age of Liberation," "Kill Kelsier"). Ship + them in a separate `common/decisions/99_debug_decisions.txt` that gets + removed (or gated behind a hidden game rule) before Steam release. + Each milestone doc should specify which debug decisions are needed for + its testing checkpoints. + ## Lore / Flavor ## Art / UI