docs(masterplan): add council, religion, caste, and innovation scope
Update MASTERPLAN.md to reflect new systems added to milestones: - M3: custom tenets/doctrines, expanded holy sites, Inquisitor holy order, Keeper Network secret society - M4: council retheme + court positions, caste laws, innovation eras, legend suppression - M5: band council with crew roles - M7: advanced council interactions, post-endgame throne choice Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -182,11 +182,22 @@ Use Sandbox decision to gain powers. All metallic arts events fire correctly.
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holy site building
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- **Pits of Hathsin** — atium generation, tyranny cost, built by Lord Ruler
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- **Conventical of Seran** — Inquisitor base, dread and martial bonuses
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- Polish religions:
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- Steel Ministry: Lord Ruler as head, obligator hierarchy
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- Terris Keepers: secret faith, forbidden knowledge mechanics
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- Survivorism: hidden faith, rebellion bonuses
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- Cult of Ruin: human sacrifice, Hemalurgy bonuses
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- Deep religion overhaul with custom tenets and doctrines:
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- 12 custom tenets (3 per faith) replacing vanilla placeholders: Obligator
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Hierarchy, Allomantic Oversight, Imperial Mandate (Steel Ministry); Keeper's
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Vow, Metalmic Preservation, Worldbringer Mission (Terris); Kelsier's
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Sacrifice, Hope in Ash, Underground Network (Survivorism); Hemalurgic Rites,
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Embrace Destruction, Ruin's Whispers (Cult of Ruin)
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- 2 custom doctrine groups: Allomantic Stance (Divine/Controlled/Forbidden),
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Caste Doctrine (Divine Order/Irrelevant/Tool)
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- Expanded holy sites (~10 total, differentiated by faith) with conditional
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sites (Kelsier's Pyre activates on martyrdom, Well of Ascension on endgame)
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- Terris Keepers: secret faith mechanics
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- Survivorism: rebellion bonuses
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- Cult of Ruin: Hemalurgy bonuses
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- Holy orders: Steel Inquisitor order (hireable MaA + individual Inquisitor
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request mechanic with unique interactions) and Keeper Network (secret society
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with joining, progression, coppermind sharing, Ministry discovery risk)
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- Add kandra trait and kandra Contract mechanics (kandra characters are
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shapeshifters bound by Contracts)
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- Create artifact system (Royal Court DLC) with 9 core types: mistcloaks,
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@@ -249,6 +260,20 @@ and Pits of Hathsin have special buildings. Names are Scadrial-appropriate.
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retheme feast (Noble Banquet), hunt (Mist Patrol), wedding (House Alliance
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Ceremony). Promote Noble Ball to full multi-phase activity (7 phases: guest
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selection through departure, with Allomantic interactions at every phase).
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- Full custom council system: retheme all 5 council positions (Obligator
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Liaison, Hazemaster, House Comptroller, House Informant, Ministry Preceptor)
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with 10 custom council tasks that interact with Lord Ruler attention, metal
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supply, skaa unrest, and Allomantic trait systems. 7 custom court positions
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(Royal Court): Terris Steward, Kandra Agent, Allomantic Advisor, Hazekiller
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Captain, Obligator Witness, Court Smoker, Master of Revels. Each with
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passive bonuses and special effects. Suppress/retheme vanilla positions.
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- Caste law system: 3-tier caste laws (Strict/Relaxed/Abolished) enforcing the
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noble/skaa divide. Cross-caste consequence events (affair discovery, half-skaa
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children, hidden heritage exposure). Post-rebellion law repeal pathway.
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- Cultural innovation system: "Age of the Lord Ruler" era (~8 pre-unlocked
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innovations representing Imperial stagnation) and "Age of Liberation" era (~8
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innovations locked until the Lord Ruler falls). Keeper Network accelerates
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post-rebellion research. Vanilla eras fully suppressed.
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- Full testing pass — error.log review, 20-year playthrough, verify no vanilla
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anachronisms visible
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@@ -256,12 +281,19 @@ and Pits of Hathsin have special buildings. Names are Scadrial-appropriate.
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- `localization/english/mistborn_titles_l_english.yml` — province renames
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- `common/casus_belli_types/` — new directory
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- `common/schemes/` — new directory
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- `common/council_positions/00_mistborn_council.txt` — rethemed council
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- `common/council_tasks/00_mistborn_council_tasks.txt` — custom tasks
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- `common/court_positions/00_mistborn_court_positions.txt` — court roles
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- `common/laws/00_mistborn_laws.txt` — caste laws
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- `common/culture/innovations/00_scadrial_innovations.txt` — custom eras
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- Province modifier definitions in `common/modifiers/`
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- `localization/english/` — new localization for CB, schemes, provinces
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- `localization/english/` — new localization for CB, schemes, provinces, council,
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laws, innovations
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**Exit criteria:** A friend can install the mod and play. The world feels like
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Scadrial — Scadrial names, ash terrain, Mistborn mechanics, no vanilla
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anachronisms. Custom wars and schemes work.
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Scadrial — Scadrial names, ash terrain, Mistborn mechanics, caste system, no
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vanilla anachronisms. Custom wars, schemes, council, and laws work. Innovation
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system shows Imperial stagnation.
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---
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@@ -294,15 +326,24 @@ anachronisms. Custom wars and schemes work.
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- Non-DLC fallback: if Roads to Power not detected, Kelsier starts as landed
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minor lord of a Luthadel slum barony
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- Band council system: 7 crew roles (Crew Leader, Crew Second, Smoker,
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Soother/Rioter, Tineye Scout, Enforcer, Infiltrator) with mechanical bonuses,
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vacancy penalties when roles are unfilled, ~14 crew role events, and 5 band
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tasks. Each crew member's Allomantic ability enhances their role. Default
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assignments match the books (Clubs=Smoker, Ham=Enforcer, Vin=Infiltrator).
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**Key files:**
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- `common/bookmarks/00_mistborn_bookmarks.txt` — major rewrite
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- `common/decisions/` — crew decisions
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- `common/game_rules/` — activate toggle
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- `common/council_positions/01_crew_council.txt` — band council roles
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- `events/crew_role_events.txt` — crew role events
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- `events/` — crew-specific events
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- `localization/english/` — bookmark text, crew decisions
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- `localization/english/` — bookmark text, crew decisions, crew roles
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**Exit criteria:** Select "End of an Empire" bookmark. Play as Kelsier with
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crew. Recruit members. Game rule toggle works. If Kelsier dies, Vin takes over.
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crew. Crew roles assigned with mechanical effects. Recruit members. Game rule
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toggle works. If Kelsier dies, Vin takes over.
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---
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@@ -396,6 +437,12 @@ martyrdom. Vin takes over as leader. The core plot of Book 1 plays out.
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Gathering (secret Keeper conclave with coppermind sharing and Feruchemical
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training), Allomantic Exhibition (competitive Allomancer showcase — the
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Mistborn equivalent of a tournament).
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- Advanced council and court interactions (~25 events): kandra "Replace a
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Courtier" interaction with discovery chain, Court Smoker protection against
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enemy Seekers, Obligator Witness betrayal/loyalty events, Terris Steward
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secret Keeper reveal, metal-type specific Allomantic Advisor events, council
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composition synergy with Lord Ruler attention, crew council advanced events
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(full crew meetings, role conflicts, role evolution).
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- Additional Sanderson lore events:
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- Terris breeding program (Lord Ruler's suppression of Feruchemy)
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- Obligator spy network flavor
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