chore(meta): add PNG output directory structure convention to asset-gen skill
Document that generated PNGs should mirror the mod's gfx/ directory structure under ~/Pictures/mcp-images/ for organization. Also note to overwrite files on regeneration instead of creating versioned copies. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -99,6 +99,38 @@ Use the stronger prompt pattern to keep the model on the coin base:
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If the model drifts (different edge style, wrong background), regenerate — the
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coin base consistency is critical for the set to look cohesive at 60x60.
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## PNG Output Directory Structure
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Generated PNGs are saved under `~/Pictures/mcp-images/`. Mirror the mod's
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`gfx/` directory structure so source PNGs are organized the same way as the
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final DDS files:
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```
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~/Pictures/mcp-images/
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icons/modifiers/ → modifier icons (60x60)
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icons/traits/ → trait icons (120x120)
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icons/faith/ → faith icons (100x100)
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icons/buildings/ → building icons (60x60)
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icons/maa/ → MaA regiment icons (60x60)
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icons/focuses/ → focus icons (140x140)
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icons/schemes/ → scheme icons (120x120)
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icons/casus_belli/ → casus belli icons (60x60)
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illustrations/decisions/ → decision illustrations (1100x440)
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event_backgrounds/ → event scene backgrounds (1592x848)
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loading_screens/ → loading screens (3840x2160)
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bookmarks/ → bookmark art (1920x1080)
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frontend/ → frontend/menu art (3840x2160)
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coat_of_arms/ → CoA emblems (128x128)
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lifestyles/ → lifestyle strips, sidebars, perk trees
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```
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Use the `fileName` parameter with the subdirectory path (e.g.,
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`icons/modifiers/modifier_foo.png`) to save directly into the right location.
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Do not save PNGs loose in the root `mcp-images/` directory.
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When regenerating an asset, overwrite the existing file — do not create
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versioned copies (`_v2`, `_v3`, etc.).
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## DDS Conversion
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CK3 requires DDS format. After generating PNGs, convert using the format
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