chore(meta): add PNG output directory structure convention to asset-gen skill

Document that generated PNGs should mirror the mod's gfx/ directory
structure under ~/Pictures/mcp-images/ for organization. Also note
to overwrite files on regeneration instead of creating versioned copies.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 11:29:51 +01:00
co-authored by Claude Opus 4.6
parent ab7b2e35e2
commit 0dc56e8c47
+32
View File
@@ -99,6 +99,38 @@ Use the stronger prompt pattern to keep the model on the coin base:
If the model drifts (different edge style, wrong background), regenerate — the
coin base consistency is critical for the set to look cohesive at 60x60.
## PNG Output Directory Structure
Generated PNGs are saved under `~/Pictures/mcp-images/`. Mirror the mod's
`gfx/` directory structure so source PNGs are organized the same way as the
final DDS files:
```
~/Pictures/mcp-images/
icons/modifiers/ → modifier icons (60x60)
icons/traits/ → trait icons (120x120)
icons/faith/ → faith icons (100x100)
icons/buildings/ → building icons (60x60)
icons/maa/ → MaA regiment icons (60x60)
icons/focuses/ → focus icons (140x140)
icons/schemes/ → scheme icons (120x120)
icons/casus_belli/ → casus belli icons (60x60)
illustrations/decisions/ → decision illustrations (1100x440)
event_backgrounds/ → event scene backgrounds (1592x848)
loading_screens/ → loading screens (3840x2160)
bookmarks/ → bookmark art (1920x1080)
frontend/ → frontend/menu art (3840x2160)
coat_of_arms/ → CoA emblems (128x128)
lifestyles/ → lifestyle strips, sidebars, perk trees
```
Use the `fileName` parameter with the subdirectory path (e.g.,
`icons/modifiers/modifier_foo.png`) to save directly into the right location.
Do not save PNGs loose in the root `mcp-images/` directory.
When regenerating an asset, overwrite the existing file — do not create
versioned copies (`_v2`, `_v3`, etc.).
## DDS Conversion
CK3 requires DDS format. After generating PNGs, convert using the format