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# Mistborn Mod - Character and Province Modifiers
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# === CHARACTER MODIFIERS ===

# Compounding - combining Allomancy and Feruchemy on the same metal
# Absurdly powerful, near-immortality levels of strength
compounder_modifier = {
	icon = modifier_compounder
	prowess = 10
	martial = 5
	diplomacy = 3
	intrigue = 3
	learning = 3
	health = 3
	fertility = 0.5
}

# Favor from the Steel Ministry - rewards for loyal service
steel_ministry_favor = {
	icon = modifier_steel_ministry_favor
	monthly_prestige = 0.5
	diplomacy = 2
}

# Displeasure from the Steel Ministry - punishment for disloyalty
steel_ministry_displeasure = {
	icon = modifier_steel_ministry_displeasure
	monthly_prestige = -1
	diplomacy = -3
	same_faith_opinion = -10
}

# Breeding program for Allomantic bloodlines
breeding_for_allomancy_modifier = {
	icon = modifier_breeding_for_allomancy
	monthly_dynasty_prestige_mult = 0.1
	fertility = 0.15
}

# === TIERED LORD RULER ATTENTION ===
# Applied/removed by the attention threshold system in on_actions

# Tier 1 - Obligator bureaucrats start paying close attention
lord_ruler_attention_1 = {
	icon = modifier_lord_ruler_attention_1
	monthly_prestige = -0.3
	diplomacy = -1
}

# Tier 2 - Steel Inquisitors investigate personally
lord_ruler_attention_2 = {
	icon = modifier_lord_ruler_attention_2
	monthly_prestige = -0.5
	diplomacy = -2
	intrigue = -2
}

# Tier 3 - The Lord Ruler himself takes notice
lord_ruler_attention_3 = {
	icon = modifier_lord_ruler_attention_3
	monthly_prestige = -1
	diplomacy = -4
	intrigue = -4
	martial = -2
	enemy_hostile_scheme_success_chance_add = 20
}

# === HEMALURGY MODIFIERS ===

# Ruin's influence through Hemalurgic spikes
ruin_influence = {
	icon = modifier_ruin_influence
	intrigue = 2
	diplomacy = -3
	stress_gain_mult = 0.3
	health = -0.5
}

# Steel Inquisitor - multiple Hemalurgic spikes grant tremendous power
steel_inquisitor_power = {
	icon = modifier_steel_inquisitor_power
	prowess = 20
	martial = 5
	intrigue = 5
	diplomacy = -5
	attraction_opinion = -30
	health = 2
	dread_baseline_add = 50
}

# === FERUCHEMY MODIFIERS ===

# Keeper of Terris — preserves knowledge in copperminds
keeper_of_terris = {
	icon = modifier_keeper_advisor
	learning = 2
	monthly_piety = 0.5
}

# First Metalmind — temporary bonus from first Feruchemical storage
first_metalmind_strength = {
	icon = modifier_first_metalmind_strength
	prowess = 2
}

first_metalmind_memories = {
	icon = modifier_first_metalmind_memories
	learning = 2
}

first_metalmind_health = {
	icon = modifier_first_metalmind_health
	health = 0.5
}

# === SAVANT MODIFIERS ===

# Savant power surge — temporary enhanced abilities from uncontrolled metal-burning
savant_power_surge = {
	icon = modifier_savant_power_surge
	prowess = 5
	martial = 2
	health = -0.5
}

# === DYNASTY/POLITICAL MODIFIERS ===

# Elevated to Great House status by the Lord Ruler
great_house_status = {
	icon = modifier_great_house_status
	monthly_prestige = 1
	diplomacy = 2
	monthly_dynasty_prestige_mult = 0.2
}

# Character holds a cache of atium
atium_supply = {
	icon = modifier_atium_supply
	monthly_prestige = 0.3
	prowess = 3
	intrigue = 1
}

# === METAL SUPPLY MODIFIERS ===

# Character has a well-stocked metal supply for their Allomantic powers
metal_reserves_abundant = {
	icon = modifier_metal_reserves
	prowess = 3
	martial = 1
	intrigue = 1
}

# Metal supplies running low — anxiety and reduced effectiveness
metal_reserves_low = {
	icon = modifier_metal_reserves
	prowess = -2
	martial = -1
	monthly_prestige = -0.1
	stress_gain_mult = 0.1
}

# Out of metals entirely — Allomantic abilities effectively offline
metal_reserves_depleted = {
	icon = modifier_metal_reserves
	prowess = -5
	martial = -3
	intrigue = -2
	monthly_prestige = -0.3
}

# Character holds a reserve of atium
atium_reserve = {
	icon = modifier_atium_supply
	prowess = 5
	monthly_prestige = 0.3
}

# === FAITH-SPECIFIC MODIFIERS ===

# Steel Ministry — state religion of the Final Empire
steel_ministry_faith_modifier = {
	icon = modifier_steel_ministry_favor
	monthly_piety = 0.2
	same_faith_opinion = 5
}

# Survivorism — faith of the skaa resistance
survivorism_faith_modifier = {
	icon = modifier_underground_network
	monthly_county_control_growth_add = -0.1
	hostile_scheme_power_mult = 0.1
	same_faith_opinion = 20
}

# Cult of Ruin — followers of entropy and destruction
cult_of_ruin_faith_modifier = {
	icon = modifier_ruin_influence
	dread_baseline_add = 10
	prowess = 2
	diplomacy = -2
	stress_gain_mult = -0.1
}

# === KEEPER NETWORK MODIFIERS ===

# Keeper network active in realm — learning and cultural bonuses
keeper_network_bonus = {
	icon = modifier_keeper_advisor
	learning = 2
	monthly_piety = 0.3
	cultural_acceptance_gain_mult = 0.05
}

# === PROVINCE MODIFIERS ===

# Ash blight devastating the land
ash_blight = {
	icon = modifier_ash_blight
	development_growth_factor = -0.2
	tax_mult = -0.1
}

# Koloss rampage through the county
koloss_rampage = {
	icon = modifier_koloss_rampage
	county_opinion_add = -30
	development_growth_factor = -0.5
}

# Brutal repression of a skaa uprising
brutal_repression = {
	icon = modifier_koloss_rampage
	county_opinion_add = -20
	development_growth_factor = -0.3
}

# Heavy mist coverage — eerie and foreboding, but Allomancers thrive
mist_heavy = {
	icon = modifier_mist_heavy
	development_growth_factor = -0.1
	county_opinion_add = -5
}

# Fertile ashland — one of the few productive regions
fertile_ashland = {
	icon = modifier_fertile_ashland
	development_growth_factor = 0.2
	tax_mult = 0.1
}

# === CREW MODIFIERS ===

# Full crew assembled — all roles filled, the plan can proceed
full_crew = {
	icon = modifier_full_crew
	diplomacy = 2
	martial = 2
	intrigue = 2
	monthly_prestige = 0.5
}

# === NARRATIVE EVENT MODIFIERS ===

# Eleventh Metal — discovered malatium, see others' past selves
eleventh_metal_insight = {
	icon = modifier_eleventh_metal_insight
	intrigue = 4
	learning = 2
	diplomacy = 2
}

# Survived a Mistborn duel in the mists
duel_veteran = {
	icon = modifier_duel_veteran
	prowess = 3
	martial = 1
	dread_baseline_add = 5
}

# Holds the Pits of Hathsin atium contract — immense political leverage
atium_contract_holder = {
	icon = modifier_atium_contract_holder
	monthly_prestige = 1
	diplomacy = 2
	monthly_dynasty_prestige_mult = 0.15
}

# === FLAVOR EVENT MODIFIERS (M7) ===
# Modifiers granted by the flavor event chains and one-shots
# in docs/events-registry.md

# B1: Underground Connection — skaa resistance network active in your domain
modifier_underground_network = {
	icon = modifier_underground_network
	intrigue = 3
	monthly_prestige = -0.2
}

# B2: Keeper's Burden — a Keeper Feruchemist serving as your advisor
modifier_keeper_advisor = {
	icon = modifier_keeper_advisor
	learning = 4
	monthly_piety = 0.3
}

# B3: Pewter Gate Circuit — champion of the underground fighting pits
modifier_pewter_gate_champion = {
	icon = modifier_pewter_gate_champion
	prowess = 3
	monthly_prestige = 0.3
	dread_baseline_add = 5
}

# B4: Mists Change — studied the mists' true nature (Preservation's body)
modifier_mist_scholar = {
	icon = modifier_mist_scholar
	learning = 3
	monthly_piety = 0.2
}

# B4: Mists Change — taken on the role of guarding against mist threats
modifier_mist_warden = {
	icon = modifier_mist_warden
	martial = 2
	prowess = 2
}

# B4: Mists Change — willfully ignorant of the mists' changing nature
modifier_mist_denier = {
	icon = modifier_mist_denier
	stress_gain_mult = -0.1
	learning = -2
}

# A5: Ruin's Corruption — accepted a bargain with Ruin for power
modifier_ruin_pact = {
	icon = modifier_ruin_pact
	intrigue = 4
	learning = 2
	health = -0.5
	stress_gain_mult = 0.2
}

# B7: Obligator's Doubt — turned an obligator into your informant
modifier_ministry_insider = {
	icon = modifier_ministry_insider
	intrigue = 3
	diplomacy = 1
}

# B3: Pewter Gate Circuit — survived the underground fighting circuit
modifier_combat_veteran = {
	icon = modifier_combat_veteran
	prowess = 2
	martial = 1
}

# B3: Pewter Gate Circuit — connections to the criminal underworld
modifier_underground_contacts = {
	icon = modifier_underground_contacts
	intrigue = 2
	monthly_prestige = 0.1
}

# B6: House Rivalry — active feud with another Great House
modifier_house_rivalry = {
	icon = modifier_house_rivalry
	martial = 2
	intrigue = 1
	diplomacy = -2
}

# A3: Attention Aftermath — learned caution from surviving Lord Ruler attention
modifier_cautious_ruler = {
	icon = modifier_cautious_ruler
	intrigue = 2
	diplomacy = 1
	dread_baseline_add = -5
}

# A3: Attention Aftermath — hardened by defying the Lord Ruler and surviving
modifier_defiant_confidence = {
	icon = modifier_defiant_confidence
	martial = 2
	monthly_prestige = 0.3
	dread_baseline_add = 10
}

# A3: Attention Aftermath — paranoid after surviving Lord Ruler scrutiny
modifier_paranoid_ruler = {
	icon = modifier_paranoid_ruler
	intrigue = 3
	stress_gain_mult = 0.15
	diplomacy = -1
}

# C: Environment — mist sickness outbreak in the province
modifier_mist_sickness = {
	icon = modifier_mist_sickness
	development_growth_factor = -0.15
	county_opinion_add = -10
}

# C: Environment — severe ashfall devastating the province
modifier_ashfall_crisis = {
	icon = modifier_ashfall_crisis
	development_growth_factor = -0.3
	tax_mult = -0.15
}

# C: Trade — metal supply chain disrupted
modifier_metal_shortage = {
	icon = modifier_metal_shortage
	prowess = -3
	martial = -2
	monthly_prestige = -0.2
}

# C: Skaa — skaa population is loyal and cooperative
modifier_skaa_loyalty = {
	icon = modifier_skaa_loyalty
	county_opinion_add = 10
	development_growth_factor = 0.1
	tax_mult = 0.05
}

# C: Skaa — skaa population is hostile and resentful
modifier_skaa_resentment = {
	icon = modifier_skaa_resentment
	county_opinion_add = -15
	development_growth_factor = -0.1
}

# B6: House Rivalry — running a turned enemy spy as double agent
modifier_double_agent = {
	icon = modifier_double_agent
	intrigue = 3
	monthly_prestige = 0.1
}

# C: Artifact — possessing a Ruin-tainted hemalurgic artifact
modifier_artifact_corruption = {
	icon = modifier_artifact_corruption
	prowess = 2
	intrigue = 2
	health = -0.3
	stress_gain_mult = 0.1
}

# Practicing Feruchemy in secret — Keeper preserving knowledge while avoiding Ministry detection
practicing_feruchemy_in_secret = {
	icon = modifier_keeper_advisor
	learning = 2
	intrigue = 1
}
