############################################
# Mistborn: The Final Empire - Artifact Visuals
# Maps artifact types to visual assets
# Custom visuals deferred to M8 — using vanilla references for now
############################################

# Mistcloak — mapped to vanilla cloak/cape visuals
mistcloak = {
	icon = {
		reference = artifact_regalia.dds
	}
	asset = {
		reference = ep1_western_regalia_01_portrait_entity
	}
}

# Metal Vial Set — mapped to vanilla trinket/miscellaneous visuals
metal_vial_set = {
	icon = {
		reference = artifact_misc_trinket.dds
	}
	asset = {
		reference = ep1_western_trinket_01_portrait_entity
	}
}

# Glass Daggers — mapped to vanilla dagger visuals
glass_daggers = {
	icon = {
		reference = artifact_dagger.dds
	}
	asset = {
		reference = ep1_western_dagger_01_a_portrait_entity
	}
}

# Dueling Canes — mapped to vanilla mace/scepter visuals
dueling_canes = {
	icon = {
		reference = artifact_mace.dds
	}
	asset = {
		reference = ep1_western_mace_01_a_portrait_entity
	}
}

# Koloss Sword — mapped to vanilla greatsword visuals
koloss_sword = {
	icon = {
		reference = artifact_sword.dds
	}
	asset = {
		reference = ep1_western_sword_01_a_portrait_entity
	}
}

# Coppermind — mapped to vanilla book/scroll visuals
coppermind = {
	icon = {
		reference = artifact_misc_book.dds
	}
	asset = {
		reference = ep1_western_book_01_portrait_entity
	}
}

# Metalmind Set — mapped to vanilla regalia/jewelry visuals
metalmind_set = {
	icon = {
		reference = artifact_regalia.dds
	}
	asset = {
		reference = ep1_western_regalia_01_portrait_entity
	}
}

# Atium Bracers — mapped to vanilla crown/regalia visuals (unique legendary)
atium_bracers = {
	icon = {
		reference = artifact_regalia.dds
	}
	asset = {
		reference = ep1_western_regalia_01_portrait_entity
	}
}

# Inquisitor Spike Set — mapped to vanilla helmet visuals
inquisitor_spike_set = {
	icon = {
		reference = artifact_helmet.dds
	}
	asset = {
		reference = ep1_western_helmet_01_portrait_entity
	}
}
