############################################
# Mistborn: The Final Empire - Artifact Features
# Individual feature definitions for artifact randomization
############################################

# ===== MISTCLOAK FEATURES =====

mistcloak_cloth_common = {
	group = mistcloak_material
	weight = 20
}

mistcloak_cloth_fine = {
	group = mistcloak_material
	trigger = { scope:wealth >= 40 }
	weight = 10
}

mistcloak_cloth_masterwork = {
	group = mistcloak_material
	trigger = { scope:wealth >= 80 }
	weight = 5
}

mistcloak_tassels_standard = {
	group = mistcloak_decoration
	weight = 15
}

mistcloak_tassels_layered = {
	group = mistcloak_decoration
	trigger = { scope:wealth >= 50 }
	weight = 8
}

# ===== METAL VIAL SET FEATURES =====

vial_set_glass = {
	group = vial_set_material
	weight = 20
}

vial_set_crystal = {
	group = vial_set_material
	trigger = { scope:wealth >= 50 }
	weight = 10
}

vial_set_leather_bandolier = {
	group = vial_set_decoration
	weight = 15
}

vial_set_metal_case = {
	group = vial_set_decoration
	trigger = { scope:wealth >= 40 }
	weight = 10
}

# ===== GLASS BLADE FEATURES =====

glass_blade_obsidian = {
	group = glass_blade_material
	weight = 20
}

glass_blade_volcanic = {
	group = glass_blade_material
	trigger = { scope:wealth >= 60 }
	weight = 10
}

glass_blade_hilt_wood = {
	group = glass_blade_decoration
	weight = 15
}

glass_blade_hilt_wrapped = {
	group = glass_blade_decoration
	trigger = { scope:wealth >= 40 }
	weight = 10
}

# ===== DUELING CANE FEATURES =====

cane_hardwood = {
	group = cane_material
	weight = 20
}

cane_lacquered = {
	group = cane_material
	trigger = { scope:wealth >= 50 }
	weight = 10
}

cane_metal_cap = {
	group = cane_decoration
	weight = 15
}

cane_house_crest = {
	group = cane_decoration
	trigger = { scope:wealth >= 60 }
	weight = 8
}

# ===== KOLOSS BLADE FEATURES =====

koloss_blade_crude_iron = {
	group = koloss_blade_material
	weight = 20
}

# ===== METALMIND FEATURES (shared by coppermind and metalmind_set) =====

metalmind_copper = {
	group = metalmind_material
	weight = 15
}

metalmind_iron = {
	group = metalmind_material
	weight = 15
}

metalmind_pewter = {
	group = metalmind_material
	weight = 15
}

metalmind_mixed = {
	group = metalmind_material
	weight = 10
}

metalmind_bands_plain = {
	group = metalmind_decoration
	weight = 15
}

metalmind_bands_engraved = {
	group = metalmind_decoration
	trigger = { scope:wealth >= 50 }
	weight = 10
}

# ===== ATIUM FEATURES =====

atium_pure = {
	group = atium_material
	weight = 10
}

# ===== SPIKE FEATURES =====

spike_steel = {
	group = spike_material
	weight = 10
}

# ===== GENERIC DECORATION PATTERNS =====

decoration_pattern_plain = {
	group = decoration_pattern
	weight = 20
}

decoration_pattern_house_sigil = {
	group = decoration_pattern
	trigger = { scope:wealth >= 40 }
	weight = 10
}

decoration_pattern_steel_ministry = {
	group = decoration_pattern
	trigger = { scope:wealth >= 60 }
	weight = 5
}
