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# Allomantic Strength Traits
# These modify the potency of a character's Allomancy
# Separate group from allomancy_group - can coexist with Misting/Mistborn traits
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# Weak Allomantic ability - burns metals inefficiently
trait_allomantic_weak = {

	category = fame

	genetic = yes
	group = "allomantic_strength_group"
	level = 1
	birth = 0.07

	diplomacy = -1
	prowess = -2

	opposites = {
		trait_allomantic_strong
		trait_allomantic_savant
	}

	ruler_designer_cost = -10
	shown_in_ruler_designer = yes

	icon = trait_allomantic_weak.dds
}

# Naturally strong Allomantic ability
trait_allomantic_strong = {

	category = fame

	genetic = yes
	group = "allomantic_strength_group"
	level = 2
	birth = 0.03

	diplomacy = 1
	prowess = 2
	martial = 1

	opposites = {
		trait_allomantic_weak
		trait_allomantic_savant
	}

	ruler_designer_cost = 30
	shown_in_ruler_designer = yes

	icon = trait_allomantic_strong.dds
}

# Allomantic Savant - dangerously powerful through overuse
# Acquired trait, not genetic - comes from burning metals constantly
trait_allomantic_savant = {

	category = fame

	genetic = no
	group = "allomantic_strength_group"
	level = 3

	prowess = 4
	martial = 2
	intrigue = 2
	health = -1
	stress_gain_mult = 0.3

	opposites = {
		trait_allomantic_weak
		trait_allomantic_strong
	}

	ruler_designer_cost = 50
	shown_in_ruler_designer = yes

	icon = trait_allomantic_savant.dds
}
