﻿############################################
# Mistborn: The Final Empire - Education Traits
# 5 tracks × 4 tiers = 20 education traits
# Replaces vanilla education_X_1-4 traits
############################################

# ===== ALLOMANTIC TRAINING =====
# Intense physical/mental training to awaken Allomancy
# Key stats: martial, prowess

education_allomantic_1 = {
	index = 270
	category = education
	education = yes

	martial = 1
	prowess = 1

	icon = education_allomantic_1.dds
}

education_allomantic_2 = {
	index = 271
	category = education
	education = yes

	martial = 2
	prowess = 2

	icon = education_allomantic_2.dds
}

education_allomantic_3 = {
	index = 272
	category = education
	education = yes

	martial = 3
	prowess = 3

	icon = education_allomantic_3.dds
}

# Tier 4: +10% Mistborn chance on snapping
education_allomantic_4 = {
	index = 273
	category = education
	education = yes

	martial = 4
	prowess = 4

	icon = education_allomantic_4.dds
}

# ===== NOBLE COURT EDUCATION =====
# Ball etiquette, house politics, social manipulation
# Key stats: diplomacy, intrigue

education_noble_court_1 = {
	index = 274
	category = education
	education = yes

	diplomacy = 1

	icon = education_noble_court_1.dds
}

education_noble_court_2 = {
	index = 275
	category = education
	education = yes

	diplomacy = 2
	intrigue = 1

	icon = education_noble_court_2.dds
}

education_noble_court_3 = {
	index = 276
	category = education
	education = yes

	diplomacy = 3
	intrigue = 2

	icon = education_noble_court_3.dds
}

education_noble_court_4 = {
	index = 277
	category = education
	education = yes

	diplomacy = 4
	intrigue = 3

	icon = education_noble_court_4.dds
}

# ===== MINISTRY INDOCTRINATION =====
# Obligator academy: canton administration, doctrine, record-keeping
# Key stats: learning, stewardship
# Tier 3+: grants can_become_obligator flag

education_ministry_1 = {
	index = 278
	category = education
	education = yes

	learning = 1

	icon = education_ministry_1.dds
}

education_ministry_2 = {
	index = 279
	category = education
	education = yes

	learning = 2
	stewardship = 1

	icon = education_ministry_2.dds
}

# Tier 3: grants can_become_obligator flag
education_ministry_3 = {
	index = 280
	category = education
	education = yes

	learning = 3
	stewardship = 2

	character_modifier = {
		monthly_piety = 0.1
	}

	icon = education_ministry_3.dds
}

# Tier 4: grants can_become_obligator flag
education_ministry_4 = {
	index = 281
	category = education
	education = yes

	learning = 4
	stewardship = 3

	character_modifier = {
		monthly_piety = 0.2
	}

	icon = education_ministry_4.dds
}

# ===== SKAA SURVIVAL =====
# Plantation survival, street smarts, hiding from Inquisitors
# Key stats: intrigue, prowess

education_skaa_1 = {
	index = 282
	category = education
	education = yes

	intrigue = 1

	icon = education_skaa_1.dds
}

education_skaa_2 = {
	index = 283
	category = education
	education = yes

	intrigue = 2
	prowess = 1

	icon = education_skaa_2.dds
}

education_skaa_3 = {
	index = 284
	category = education
	education = yes

	intrigue = 3
	prowess = 1

	icon = education_skaa_3.dds
}

# Tier 4: +15% hostile scheme resistance
education_skaa_4 = {
	index = 285
	category = education
	education = yes

	intrigue = 4
	prowess = 2

	character_modifier = {
		hostile_scheme_resistance_add = 15
	}

	icon = education_skaa_4.dds
}

# ===== KEEPER APPRENTICESHIP =====
# Secret Feruchemy training, coppermind use, pre-Ascension history
# Key stats: learning, stewardship
# Tier 3+: grants keeper_initiate flag

education_keeper_1 = {
	index = 286
	category = education
	education = yes

	learning = 2

	icon = education_keeper_1.dds
}

education_keeper_2 = {
	index = 287
	category = education
	education = yes

	learning = 3
	stewardship = 1

	icon = education_keeper_2.dds
}

# Tier 3: grants keeper_initiate flag
education_keeper_3 = {
	index = 288
	category = education
	education = yes

	learning = 4
	stewardship = 1

	icon = education_keeper_3.dds
}

# Tier 4: grants keeper_initiate flag, access to coppermind events
education_keeper_4 = {
	index = 289
	category = education
	education = yes

	learning = 6
	stewardship = 2

	icon = education_keeper_4.dds
}
