﻿############################################
# Mistborn: The Final Empire - House-Specific Dynasty Legacies
# 10 Great Houses, 3 tiers each
############################################

# ===== HOUSE LEGACY TRACKS =====

venture_legacy_track = {
}

hasting_legacy_track = {
}

elariel_legacy_track = {
}

lekal_legacy_track = {
}

tekiel_legacy_track = {
}

urbain_legacy_track = {
}

bylerum_legacy_track = {
}

erikeller_legacy_track = {
}

haught_legacy_track = {
}

conrad_legacy_track = {
}

# ===== HOUSE VENTURE — Venture Supremacy =====

venture_legacy_1 = {
	legacy = venture_legacy_track

	character_modifier = {
		name = venture_legacy_1_modifier
		domain_tax_mult = 0.1
	}

	ai_chance = {
		value = 15
	}
}

venture_legacy_2 = {
	legacy = venture_legacy_track

	character_modifier = {
		name = venture_legacy_2_modifier
		stewardship = 1
	}
}

venture_legacy_3 = {
	legacy = venture_legacy_track

	character_modifier = {
		name = venture_legacy_3_modifier
		stewardship = 2
		monthly_prestige = 0.3
	}
}

# ===== HOUSE HASTING — Hasting War Machine =====

hasting_legacy_1 = {
	legacy = hasting_legacy_track

	character_modifier = {
		name = hasting_legacy_1_modifier
		men_at_arms_maintenance_mult = -0.1
	}

	ai_chance = {
		value = 15
	}
}

hasting_legacy_2 = {
	legacy = hasting_legacy_track

	character_modifier = {
		name = hasting_legacy_2_modifier
		martial = 2
	}
}

hasting_legacy_3 = {
	legacy = hasting_legacy_track

	character_modifier = {
		name = hasting_legacy_3_modifier
		knight_effectiveness_mult = 0.2
		martial = 1
	}
}

# ===== HOUSE ELARIEL — Elariel Shadow Court =====

elariel_legacy_1 = {
	legacy = elariel_legacy_track

	character_modifier = {
		name = elariel_legacy_1_modifier
		owned_personal_scheme_success_chance_add = 10
	}

	ai_chance = {
		value = 15
	}
}

elariel_legacy_2 = {
	legacy = elariel_legacy_track

	character_modifier = {
		name = elariel_legacy_2_modifier
		intrigue = 2
	}
}

elariel_legacy_3 = {
	legacy = elariel_legacy_track

	character_modifier = {
		name = elariel_legacy_3_modifier
		scheme_discovery_chance_mult = -0.2
		intrigue = 1
	}
}

# ===== HOUSE LEKAL — Lekal Traditionalism =====

lekal_legacy_1 = {
	legacy = lekal_legacy_track

	character_modifier = {
		name = lekal_legacy_1_modifier
		same_faith_opinion = 5
	}

	ai_chance = {
		value = 15
	}
}

lekal_legacy_2 = {
	legacy = lekal_legacy_track

	character_modifier = {
		name = lekal_legacy_2_modifier
		diplomacy = 1
	}
}

lekal_legacy_3 = {
	legacy = lekal_legacy_track

	character_modifier = {
		name = lekal_legacy_3_modifier
		diplomacy = 2
		monthly_piety = 0.2
	}
}

# ===== HOUSE TEKIEL — Tekiel Trade Empire =====

tekiel_legacy_1 = {
	legacy = tekiel_legacy_track

	character_modifier = {
		name = tekiel_legacy_1_modifier
		monthly_income = 0.2
	}

	ai_chance = {
		value = 15
	}
}

tekiel_legacy_2 = {
	legacy = tekiel_legacy_track

	character_modifier = {
		name = tekiel_legacy_2_modifier
		stewardship = 1
	}
}

tekiel_legacy_3 = {
	legacy = tekiel_legacy_track

	character_modifier = {
		name = tekiel_legacy_3_modifier
		domain_tax_mult = 0.15
		stewardship = 1
	}
}

# ===== HOUSE URBAIN — Urbain Military Caste =====

urbain_legacy_1 = {
	legacy = urbain_legacy_track

	character_modifier = {
		name = urbain_legacy_1_modifier
		levy_size = 0.05
	}

	ai_chance = {
		value = 15
	}
}

urbain_legacy_2 = {
	legacy = urbain_legacy_track

	character_modifier = {
		name = urbain_legacy_2_modifier
		martial = 1
	}
}

urbain_legacy_3 = {
	legacy = urbain_legacy_track

	character_modifier = {
		name = urbain_legacy_3_modifier
		fort_level = 1
		martial = 1
	}
}

# ===== HOUSE BYLERUM — Bylerum Intelligence =====

bylerum_legacy_1 = {
	legacy = bylerum_legacy_track

	character_modifier = {
		name = bylerum_legacy_1_modifier
		scheme_discovery_chance_mult = 0.1
	}

	ai_chance = {
		value = 15
	}
}

bylerum_legacy_2 = {
	legacy = bylerum_legacy_track

	character_modifier = {
		name = bylerum_legacy_2_modifier
		learning = 1
	}
}

bylerum_legacy_3 = {
	legacy = bylerum_legacy_track

	character_modifier = {
		name = bylerum_legacy_3_modifier
		max_personal_schemes_add = 1
		learning = 1
	}
}

# ===== HOUSE ERIKELLER — Erikeller Allomantic Line =====

erikeller_legacy_1 = {
	legacy = erikeller_legacy_track

	character_modifier = {
		name = erikeller_legacy_1_modifier
		positive_random_genetic_chance = 0.05
	}

	ai_chance = {
		value = 15
	}
}

erikeller_legacy_2 = {
	legacy = erikeller_legacy_track

	character_modifier = {
		name = erikeller_legacy_2_modifier
		prowess = 1
	}
}

erikeller_legacy_3 = {
	legacy = erikeller_legacy_track

	character_modifier = {
		name = erikeller_legacy_3_modifier
		positive_random_genetic_chance = 0.1
		prowess = 1
	}
}

# ===== HOUSE HAUGHT — Haught Diplomatic Corps =====

haught_legacy_1 = {
	legacy = haught_legacy_track

	character_modifier = {
		name = haught_legacy_1_modifier
		different_culture_opinion = 5
	}

	ai_chance = {
		value = 15
	}
}

haught_legacy_2 = {
	legacy = haught_legacy_track

	character_modifier = {
		name = haught_legacy_2_modifier
		diplomacy = 1
	}
}

haught_legacy_3 = {
	legacy = haught_legacy_track

	character_modifier = {
		name = haught_legacy_3_modifier
		diplomacy = 2
		vassal_opinion = 10
	}
}

# ===== HOUSE CONRAD — Conrad Plantation Lords =====

conrad_legacy_1 = {
	legacy = conrad_legacy_track

	character_modifier = {
		name = conrad_legacy_1_modifier
		build_speed_mult = -0.1
	}

	ai_chance = {
		value = 15
	}
}

conrad_legacy_2 = {
	legacy = conrad_legacy_track

	character_modifier = {
		name = conrad_legacy_2_modifier
		stewardship = 1
	}
}

conrad_legacy_3 = {
	legacy = conrad_legacy_track

	character_modifier = {
		name = conrad_legacy_3_modifier
		development_growth_factor = 0.1
		stewardship = 1
	}
}
