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# Allomantic Misting Traits - Mistborn Mod
# Physical and Mental Metal Mistings
# Higher Metal Mistings
############################################

# === PHYSICAL METALS ===

# Steel Misting - Pushes on nearby metals
trait_misting_coinshot = {
category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 30
	birth = 0

	prowess = 3
	martial = 1

	ruler_designer_cost = 50
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_coinshot.dds"
}

# Iron Misting - Pulls on nearby metals
trait_misting_lurcher = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 30
	birth = 0

	prowess = 2
	martial = 2

	ruler_designer_cost = 50
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_lurcher.dds"
}

# Pewter Misting - Enhanced physical abilities
trait_misting_thug = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 12
	both_parent_has_trait_inherit_chance = 25
	birth = 0

	prowess = 6
	martial = 2
	health = 0.5

	ruler_designer_cost = 75
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_thug.dds"
}

# Tin Misting - Enhanced senses
trait_misting_tineye = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 30
	birth = 0

	intrigue = 3
	learning = 1

	ruler_designer_cost = 40
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_tineye.dds"
}

# === MENTAL METALS ===

# Brass Misting - Dampens emotions
trait_misting_soother = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 12
	both_parent_has_trait_inherit_chance = 25
	birth = 0

	diplomacy = 4
	intrigue = 2

	ruler_designer_cost = 60
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_soother.dds"
}

# Zinc Misting - Inflames emotions
trait_misting_rioter = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 12
	both_parent_has_trait_inherit_chance = 25
	birth = 0

	diplomacy = 3
	martial = 1
	intrigue = 1

	ruler_designer_cost = 50
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_rioter.dds"
}

# Copper Misting - Hides Allomancy from detection
trait_misting_smoker = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 30
	birth = 0

	intrigue = 4
	stewardship = 1

	ruler_designer_cost = 50
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_smoker.dds"
}

# Bronze Misting - Detects Allomantic pulses
trait_misting_seeker = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 30
	birth = 0

	learning = 3
	intrigue = 2

	ruler_designer_cost = 50
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_seeker.dds"
}

# === HIGHER METALS ===

# Gold Misting - Sees alternate past self
trait_misting_augur = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 5
	both_parent_has_trait_inherit_chance = 12
	birth = 0

	learning = 4

	ruler_designer_cost = 40
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_augur.dds"
}

# Atium Misting - Sees the future in combat
trait_misting_oracle = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 1
	both_parent_has_trait_inherit_chance = 3
	birth = 0

	prowess = 8
	intrigue = 4

	ruler_designer_cost = 150
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_oracle.dds"
}

# Duralumin Misting - Enhances current Allomantic burn
trait_misting_duralumin = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 3
	both_parent_has_trait_inherit_chance = 8
	birth = 0

	learning = 2

	ruler_designer_cost = 20
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_duralumin.dds"
}

# Nicrosil Misting - Enhances another's Allomancy
trait_misting_nicroburst = {

	category = fame

	genetic = yes
	group = "allomancy_group"
	inherit_chance = 3
	both_parent_has_trait_inherit_chance = 8
	birth = 0

	diplomacy = 2

	ruler_designer_cost = 20
	shown_in_ruler_designer = yes

	icon = "gfx/interface/icons/traits/trait_misting_nicroburst.dds"
}
