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# Mistborn Mod - Character and Province Modifiers
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# === CHARACTER MODIFIERS ===

# Compounding - combining Allomancy and Feruchemy on the same metal
# Absurdly powerful, near-immortality levels of strength
compounder_modifier = {
	icon = "gfx/interface/icons/modifiers/modifier_compounder.dds"

	prowess = 10
	martial = 5
	diplomacy = 3
	intrigue = 3
	learning = 3
	health = 3
	fertility = 0.5
}

# Tracks the Lord Ruler's attention on a character
# Applied/removed by events; intensity tracked by a character variable
lord_ruler_attention_modifier = {
	icon = "gfx/interface/icons/modifiers/modifier_lord_ruler_attention.dds"
}

# Favor from the Steel Ministry - rewards for loyal service
steel_ministry_favor = {
	icon = "gfx/interface/icons/modifiers/modifier_steel_ministry_favor.dds"

	monthly_prestige = 0.5
	diplomacy = 2
}

# Displeasure from the Steel Ministry - punishment for disloyalty
steel_ministry_displeasure = {
	icon = "gfx/interface/icons/modifiers/modifier_steel_ministry_displeasure.dds"

	monthly_prestige = -1
	diplomacy = -3
	same_faith_opinion = -10
}

# Breeding program for Allomantic bloodlines
breeding_for_allomancy_modifier = {
	icon = "gfx/interface/icons/modifiers/modifier_compounder.dds"

	dynasty_prestige_mult = 0.1
	fertility = 0.15
}

# === OPINION MODIFIERS ===

# Noble disapproval for showing mercy to skaa
disapproves_skaa_mercy = {
	opinion = -15
}

# === TIERED LORD RULER ATTENTION ===
# Applied/removed by the attention threshold system in on_actions

# Tier 1 - Obligator bureaucrats start paying close attention
lord_ruler_attention_1 = {
	icon = "gfx/interface/icons/modifiers/modifier_lord_ruler_attention.dds"

	monthly_prestige = -0.3
	diplomacy = -1
}

# Tier 2 - Steel Inquisitors investigate personally
lord_ruler_attention_2 = {
	icon = "gfx/interface/icons/modifiers/modifier_lord_ruler_attention.dds"

	monthly_prestige = -0.5
	diplomacy = -2
	intrigue = -2
	hostile_scheme_power_mult = -0.2
}

# Tier 3 - The Lord Ruler himself takes notice
lord_ruler_attention_3 = {
	icon = "gfx/interface/icons/modifiers/modifier_lord_ruler_attention.dds"

	monthly_prestige = -1
	diplomacy = -4
	intrigue = -4
	martial = -2
	hostile_scheme_power_mult = -0.5
	enemy_hostile_scheme_success_chance_add = 20
}

# === HEMALURGY MODIFIERS ===

# Ruin's influence through Hemalurgic spikes
ruin_influence = {
	icon = "gfx/interface/icons/modifiers/modifier_lord_ruler_attention.dds"

	intrigue = 2
	diplomacy = -3
	stress_gain_mult = 0.3
	health = -0.5
}

# Steel Inquisitor - multiple Hemalurgic spikes grant tremendous power
steel_inquisitor_power = {
	icon = "gfx/interface/icons/modifiers/modifier_lord_ruler_attention.dds"

	prowess = 20
	martial = 5
	intrigue = 5
	diplomacy = -5
	attraction_opinion = -30
	health = 2
	dread_baseline_add = 50
}

# === DYNASTY/POLITICAL MODIFIERS ===

# Elevated to Great House status by the Lord Ruler
great_house_status = {
	icon = "gfx/interface/icons/modifiers/modifier_compounder.dds"

	monthly_prestige = 1
	diplomacy = 2
	dynasty_prestige_mult = 0.2
}

# Character holds a cache of atium
atium_supply = {
	icon = "gfx/interface/icons/modifiers/modifier_compounder.dds"

	monthly_prestige = 0.3
	prowess = 3
	intrigue = 1
}

# === PROVINCE MODIFIERS ===

# Ash blight devastating the land
ash_blight = {
	icon = "gfx/interface/icons/modifiers/modifier_ash_blight.dds"

	development_growth_factor = -0.2
	tax_mult = -0.1
}

# Koloss rampage through the county
koloss_rampage = {
	icon = "gfx/interface/icons/modifiers/modifier_koloss_rampage.dds"

	county_opinion = -30
	development_growth_factor = -0.5
}
