Files
desklock/firmware/main/desklock_main.c
T
jpmschweitzerandClaude Fable 5 ed0e8221f1
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Phase 2: full LVGL face + Wi-Fi + gateway WebSocket + touch-to-talk
The device now runs the complete face contract on glass: seven states
with glyph expressions (custom 140px face font), matrix rain as pooled
label streams (22px DejaVu+Noto katakana font), rage kaomoji frames
(64px), orbit arc + elapsed counter wait cues, blink/talk/thought
animations, idle clock (SNTP, Europe/Amsterdam), and the power ladder
(active/ambient 35%/dormant 5% with rain parked).

Voice path: ES7210 mic capture task streams 16k PCM over
esp_websocket_client to the gateway; reply PCM buffers to PSRAM and
plays via the audio task; touch-to-talk (tap to speak, tap to send).
Protocol mapping per docs: thinking->effort, audio->speaking,
error event->rage (auto-composes after 2 loops), WS loss->error face.

Bring-up fixes: 8MB factory partition (fonts overflowed 1.5M),
bsp_display_lock(0) is try-lock in this adapter (use UINT32_MAX),
gong synth yields to feed IDLE0, wifi scan diagnostics (found SSID
case mismatch), esp_websocket_client pinned ~1.3 (1.4 needs IDF>5.5).

Verified on hardware: boots, connects to Wi-Fi and holds an open
WebSocket to the gateway. Sauron (iMac TTY endpoint + ops console)
planned in architecture.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 21:42:51 +02:00

61 lines
1.3 KiB
C

/* DeskLock — living-room face and voice for the Tatlock butler.
*
* Boot: display + face -> audio (gong) -> Wi-Fi (C6/ESP-Hosted) -> gateway WS.
* Interaction (phase 2): touch-to-talk — tap to speak, tap again to finish.
*/
#include "esp_log.h"
#include "bsp/esp-bsp.h"
#include "desklock.h"
static const char *TAG = "desklock";
static bool s_talking;
void app_on_touch(void)
{
face_activity();
if (!gw_connected()) {
return;
}
if (!s_talking) {
if (audio_is_playing() || face_get() == FACE_EFFORT) {
return; /* barge-in is phase 4 */
}
s_talking = true;
gw_send_text("{\"type\":\"utterance_start\"}");
audio_capture_start();
face_set(FACE_LISTENING);
ESP_LOGI(TAG, "listening…");
} else {
s_talking = false;
audio_capture_stop();
gw_send_text("{\"type\":\"utterance_end\"}");
face_set(FACE_PENSIVE);
ESP_LOGI(TAG, "utterance sent");
}
}
void app_on_playback_done(void)
{
face_set(FACE_IDLE);
}
void app_main(void)
{
ESP_LOGI(TAG, "DeskLock starting");
bsp_display_start();
bsp_display_backlight_on();
face_init();
audio_init();
audio_play_gong();
net_start();
ESP_LOGI(TAG, "DeskLock up");
}