The device now runs the complete face contract on glass: seven states with glyph expressions (custom 140px face font), matrix rain as pooled label streams (22px DejaVu+Noto katakana font), rage kaomoji frames (64px), orbit arc + elapsed counter wait cues, blink/talk/thought animations, idle clock (SNTP, Europe/Amsterdam), and the power ladder (active/ambient 35%/dormant 5% with rain parked). Voice path: ES7210 mic capture task streams 16k PCM over esp_websocket_client to the gateway; reply PCM buffers to PSRAM and plays via the audio task; touch-to-talk (tap to speak, tap to send). Protocol mapping per docs: thinking->effort, audio->speaking, error event->rage (auto-composes after 2 loops), WS loss->error face. Bring-up fixes: 8MB factory partition (fonts overflowed 1.5M), bsp_display_lock(0) is try-lock in this adapter (use UINT32_MAX), gong synth yields to feed IDLE0, wifi scan diagnostics (found SSID case mismatch), esp_websocket_client pinned ~1.3 (1.4 needs IDF>5.5). Verified on hardware: boots, connects to Wi-Fi and holds an open WebSocket to the gateway. Sauron (iMac TTY endpoint + ops console) planned in architecture.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
61 lines
1.3 KiB
C
61 lines
1.3 KiB
C
/* DeskLock — living-room face and voice for the Tatlock butler.
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*
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* Boot: display + face -> audio (gong) -> Wi-Fi (C6/ESP-Hosted) -> gateway WS.
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* Interaction (phase 2): touch-to-talk — tap to speak, tap again to finish.
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*/
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#include "esp_log.h"
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#include "bsp/esp-bsp.h"
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#include "desklock.h"
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static const char *TAG = "desklock";
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static bool s_talking;
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void app_on_touch(void)
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{
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face_activity();
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if (!gw_connected()) {
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return;
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}
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if (!s_talking) {
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if (audio_is_playing() || face_get() == FACE_EFFORT) {
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return; /* barge-in is phase 4 */
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}
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s_talking = true;
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gw_send_text("{\"type\":\"utterance_start\"}");
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audio_capture_start();
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face_set(FACE_LISTENING);
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ESP_LOGI(TAG, "listening…");
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} else {
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s_talking = false;
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audio_capture_stop();
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gw_send_text("{\"type\":\"utterance_end\"}");
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face_set(FACE_PENSIVE);
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ESP_LOGI(TAG, "utterance sent");
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}
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}
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void app_on_playback_done(void)
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{
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face_set(FACE_IDLE);
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}
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void app_main(void)
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{
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ESP_LOGI(TAG, "DeskLock starting");
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bsp_display_start();
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bsp_display_backlight_on();
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face_init();
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audio_init();
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audio_play_gong();
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net_start();
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ESP_LOGI(TAG, "DeskLock up");
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}
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