Add rage table-flip state; wire gateway to live Speaches; add CI pipeline
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- Face: new 'rage' state — 3-frame kaomoji loop (stare, flip the table,
  put it back) for in-flight request failures; 'error' stays the quiet
  persistent face for a dead link. Sim + artifact + design doc updated.
- Gateway: stt.py/tts.py are now pluggable backends. Default 'speaches'
  talks OpenAI-format HTTP to the live container on :8601
  (faster-whisper-small STT, Kokoro bm_george TTS with 24->16 kHz
  audioop resample); 'embedded' fallback kept behind the [speech] extra.
  Verified with a live TTS->STT round trip (warm: STT 0.27s, TTS 1.9s).
  Docker image is now slim (no CUDA/ML deps). Python pinned to 3.12
  (system 3.8 too old, audioop gone in 3.13).
- CI: .gitea/workflows/build.yml — lint+test on main pushes; on v* tags
  test, build gateway image, push to registry, release, and trigger
  Watchtower (tatlock pattern; needs REGISTRY_USER/REGISTRY_PASSWORD/
  WATCHTOWER_TOKEN secrets). Runtime stack in deploy/desklock-gateway.yml.
- architecture.md: measured speech latencies, deployed-Speaches status,
  CI & deployment section.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 17:54:30 +02:00
co-authored by Claude Fable 5
parent 42b988b7ef
commit f5df5049db
10 changed files with 283 additions and 41 deletions
+24 -2
View File
@@ -74,6 +74,9 @@
body[data-state="effort"] #elapsed { display: block; }
@keyframes spin { to { transform: rotate(360deg); } }
body[data-state="rage"] #eyes { font-size: 70px; }
body[data-state="rage"] #mouth { display: none; }
@keyframes breathe { 0%,100% { transform: translateY(0); } 50% { transform: translateY(9px); } }
@keyframes jitter { 0% { transform: translate(1px,-1px); } 100% { transform: translate(-1px,1px); } }
@@ -116,9 +119,13 @@ const STATES = {
effort: { eyes: "> <", mouth: "~", blink: false, rain: { streams: 40, speed: 16 } },
speaking: { eyes: "^ ^", mouth: "o", blink: true, talk: true,
rain: { streams: 14, speed: 9 } },
rage: { mouth: "", blink: false, rain: { streams: 34, speed: 20 },
frames: [ { t: "(°□°) ┬─┬", ms: 900 },
{ t: "(╯°□°)╯︵ ┻━┻", ms: 1300 },
{ t: "┬─┬ ( º_º )", ms: 1400 } ] },
error: { eyes: "x x", mouth: "-", blink: false, rain: { streams: 0, speed: 0 } },
};
const ORDER = ["idle", "listening", "pensive", "effort", "speaking", "error"];
const ORDER = ["idle", "listening", "pensive", "effort", "speaking", "rage", "error"];
const TALK = ["o", "O", "-", "O", "=", "o"];
const GLYPHS = "アイウエオカキクケコサシスセソタチツテトナニヌネノ0123456789ACEFHKZ$#%*+=<>";
@@ -161,12 +168,27 @@ function frame(now) {
/* ---- face behaviour ---- */
function applyFace() {
eyesEl.textContent = st().eyes;
eyesEl.textContent = st().eyes || "";
mouthEl.textContent = st().mouth;
thoughtEl.textContent = "";
document.body.dataset.state = cur;
document.querySelectorAll("#controls button[data-state]").forEach(
(b) => b.classList.toggle("active", b.dataset.state === cur));
playFrames();
}
/* whole-line kaomoji sequences (rage) render through the eyes slot */
let animGen = 0;
function playFrames() {
const gen = ++animGen;
const frames = st().frames;
if (!frames) return;
let i = 0;
(function step() {
if (gen !== animGen) return;
eyesEl.textContent = frames[i % frames.length].t;
setTimeout(step, frames[i++ % frames.length].ms);
})();
}
function setState(name) { cur = name; stateSince = performance.now(); applyFace(); }