tools/ui/ — scripts + Playwright config that let Claude Code (and
humans) drive the Flutter WASM build in a real browser. The point is
to avoid screenshot round-trips: every interactive widget in clide
ships a Semantics wrapper anyway (a11y requirement), so the automation
layer just queries the `flt-semantics[aria-label]` DOM.
* build.sh — `flutter build web --wasm` from app/
* serve.sh — `python3 -m http.server 4280` in the background.
Before binding, kills any stale listener on the port (orphans
from earlier failed runs no longer accumulate).
* stop.sh — port-based kill; escalates to SIGKILL after 300ms.
The pidfile is now advisory — port ownership is the source of
truth.
* driver.ts — `ClideDriver` class with `byLabel`, `click`, `type`,
`readText`, `screenshot`, `dumpSemanticsTree`, and
`waitUntilReady` that auto-clicks the `flt-semantics-placeholder`
so the semantic tree is populated before queries.
* tests/smoke.spec.ts — first driver test; asserts welcome +
disconnected labels surface in the Semantics DOM.
Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
959 B
TypeScript
24 lines
959 B
TypeScript
import { test, expect } from '@playwright/test';
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import { ClideDriver } from '../driver';
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/**
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* Browser smoke: boot the WASM bundle and verify the Welcome view +
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* statusbar indicator + daemon-disconnected label all render. This is
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* the "app actually works in a real browser" regression gate — the web
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* counterpart of `integration_test/app_starts_test.dart`.
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*/
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test('clide boots in the browser, welcome + statusbar visible', async ({ page }) => {
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const clide = new ClideDriver(page);
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await clide.goto('/');
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// Semantics nodes are attached even when their rendered canvas is
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// visually covered by the Flutter glass-pane; assert "attached" for
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// the automation contract — we're reading the tree, not asserting
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// rendering.
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const openProject = clide.byLabel('Open project');
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await expect(openProject).toHaveCount(1);
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const disconnected = clide.byLabel('disconnected');
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await expect(disconnected.first()).toBeAttached();
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});
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