First real content under app/. Lays the whole Tier 0 foundation in one
commit because the pieces depend on each other circularly (kernel →
extension → widgets → built-ins all reference types from the layer
below); splitting would leave intermediate commits that don't compile.
Key shapes:
* bare WidgetsApp root — no Material, no Cupertino, no Scaffold.
ClideTheme InheritedWidget is the only source of tokens.
* ClideKernel InheritedWidget aggregates 18 services (settings,
project, extensions, theme, panels, events, ipc, commands +
palette + keybindings, clipboard, files, notify, dialog, tray,
secrets, os, net, focus, log, i18n). ExtensionContext exposes
them through a stable interface.
* ClideExtension + sealed ContributionPoint hierarchy (Tab,
StatusItem, Toolbar, Command, TrayItem, LayoutPreset). One
manifest ships N contributions into kernel slots.
* Three-tier theme pipeline: palette (named colors) → semantic
roles → ~60 surface tokens. Defaults at each layer so legacy
palette-only themes produce a complete SurfaceTokens.
* A11y baked in from day one — every interactive primitive wraps
in Semantics(label:, hint:, button:); ensureSemantics() at boot;
theme/contrast.dart helper exposes token pairs for the WCAG
gate in the a11y test suite.
* i18n ported from fframe's L10n pattern (text-driven, namespaced
JSON catalogs, caller-supplied placeholders) with a proper
locale fallback chain (exact → language → default → placeholder)
fframe lacks.
* Four Tier-0 built-ins live (default-layout, welcome, ipc-status,
theme-picker) plus 17 id-reserving stubs so later tiers fill in
without rename churn.
.gitignore extended to cover app/ sub-package artefacts and the
Playwright harness scratch dirs.
Co-Authored-By: Claude <noreply@anthropic.com>
22 lines
541 B
Dart
22 lines
541 B
Dart
import 'package:clide_app/widgets/src/clide_icon.dart';
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import 'package:flutter/widgets.dart';
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class CheckIcon extends ClideIconPainter {
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const CheckIcon();
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@override
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void paint(Canvas canvas, Color color) {
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final p = Paint()
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..color = color
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..strokeWidth = 0.14
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..style = PaintingStyle.stroke
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..strokeCap = StrokeCap.round
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..strokeJoin = StrokeJoin.round;
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final path = Path()
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..moveTo(0.18, 0.52)
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..lineTo(0.42, 0.74)
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..lineTo(0.82, 0.30);
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canvas.drawPath(path, p);
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}
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}
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