docs(governance): D-103 — drawing-card primitive layer is SVG (amends D-91)
The unified drawing card's primitive layer is SVG, not a bespoke
{type:"rect"} JSON vocabulary; the clide-owned CustomPaint SVG renderer
(T-320) is the engine the rest builds on. Templates lower to SVG; a thin
Flutter overlay carries label/description captions + lightbox, anchored
via data-* attributes; the graph template stays a live widget. Inverts
the former T-320 → T-318 dependency. Raised by the user: "if we are close
to svg, are we not better off extending svg instead?"
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -144,6 +144,7 @@ You might also want, project-permitting:
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- [D-100: Fence `dart:ffi` behind conditional imports + web stubs to keep the web/WASM target compiling](decisions/tooling.md#d-100-fence-dartffi-behind-conditional-imports--web-stubs-to-keep-the-webwasm-target-compiling) — _tooling_
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- [D-101: ClideSettings — one live-preferences access facade](decisions/architecture.md#d-101-clidesettings--one-live-preferences-access-facade) — _architecture_
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- [D-102: i18n routing — ext-id namespaces, `core` catalog, ClideSettings.i18n facade, contribution keys](decisions/accessibility.md#d-102-i18n-routing--ext-id-namespaces-core-catalog-clidesettingsi18n-facade-contribution-keys) — _accessibility_
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- [D-103: Drawing-card primitive layer is SVG; the SVG renderer is the engine](decisions/architecture.md#d-103-drawing-card-primitive-layer-is-svg-the-svg-renderer-is-the-engine) — _architecture_
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## Open questions
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@@ -542,4 +542,13 @@ Core, rendering, IPC, kernel, panel manager.
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- **Cross-reference:** Fonts landed it: T-460 (Inter default + UI picker) and T-471 (mono picker) migrated ~93 sites onto `ClideSettings.fonts`. Consumer migration of theme + i18n onto the facade, and the context-less font stragglers (T-472), are staged follow-ups. Values live in the kernel `SettingsStore`.
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- **Raised by:** 2026-06-17 — user, during T-471 font-flow design: "I do see reason in nesting them all in one settings object that dynamically loads so we can extend it in the future… plumb once, use many."
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### D-103: Drawing-card primitive layer is SVG; the SVG renderer is the engine
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- **Date:** 2026-06-28
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- **Decision:** The unified drawing card's primitive / scene-graph layer is **SVG**, not a bespoke `{type:"rect",…}` JSON vocabulary. The clide-owned `CustomPaint` SVG renderer (T-320) **is** the card's rendering engine — the foundation the rest builds on, not one template among many. The low-level escape hatch is "send SVG" (`template:"svg"` with inline `source`, or a `.svg` path); the high-level **templates** (image / icon / compare / d2) stay as JSON sugar but **lower to SVG** rather than to a custom primitive scene. A thin **Flutter overlay** renders the clide chrome that is *not* content — the per-object label/description caption widgets and the lightbox affordance — layered over the rendered SVG, anchored to elements via `data-label` / `data-description` / `data-lightbox` attributes. The **graph template is the exception:** it embeds the interactive native graph subsystem ([D-46], T-323) as a live widget rather than lowering to static SVG. Driven via `clide draw --file` (D-6); Flutter-free handler → `draw` MessageBus channel → Claude-extension injection.
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- **Rationale:** SVG already *is* a declarative, standard scene-graph with precisely the primitives [D-91] wanted (rect/line/text/image/path at coordinates, transforms). Since a clide-owned SVG renderer is being built for the `svg` template regardless, inventing a parallel primitive JSON + a second renderer duplicates the work for one job. Making SVG the substrate collapses two renderers and two schemas into one, makes external SVG / graphviz / mermaid / d2 output renderable for free, and keeps the `.canvas`-viewer reuse ([D-91]) on the same path. Owning the SVG painter (`CustomPaint`, no package) honors "own the rendering stack" — SVG here is a document *format*, not a third-party renderer, and explicitly **not** the imperative HTML Canvas 2D API ("HTML `<canvas>`" in D-91 was a mental model to reject Obsidian's `.canvas` schema, never an API to port).
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- **Cost:** The SVG-subset scope becomes the card's central design surface (the substrate, not one template) — but bounded, since the only SVG that must render is what clide's own templates + d2/graphviz emit; clide controls both ends. Re-sequences epic T-317: the SVG renderer (T-320) lands **before** the core envelope (T-318), inverting the prior `T-320 → T-318` dependency. The card is a hybrid (SVG content + Flutter overlay), so captions/interaction are not expressible in the document SVG itself.
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- **Amends [D-91]:** D-91's "raw primitives (rects/lines/text at coordinates)" are now SVG elements; "templates lower onto the same primitive scene" becomes "templates lower to SVG"; the renderer foundation is the SVG painter (T-320), not a separate primitive engine inside T-318 (which becomes the document envelope + template dispatch + the Flutter overlay).
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- **Cross-reference:** [D-91](#d-91-unified-conversation-drawing-card-backed-by-a-canvas-renderer), [D-78], [D-46], T-317 (epic), T-318 (envelope/dispatch/overlay), T-320 (SVG engine), T-494 (d2→svg), T-313/T-316/T-319 (templates), T-321/T-323 (graph). Schema: `docs/design/drawing-card-schema.md`.
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- **Raised by:** 2026-06-28 — user, during the drawing-card schema draft: "if we are close to svg, are we not better off extending svg instead?" Confirmed the primitive layer should be SVG with templates lowering to it, a Flutter overlay for captions/interaction, and graph as the live-widget exception.
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---
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