dissolve app/ into repo root (D-056)
Single Flutter package at the repo root. All code, tests, assets, and platform directories moved from app/ to root. Package renamed from clide_app to clide — all imports rewritten. Merged pubspec combines core (ffi) and app (flutter, yaml, xterm) dependencies. Makefile simplified: no APP_PRESENT conditionals, no cd, no daemon lifecycle. 317 tests pass. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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import 'package:clide/extension/src/contribution.dart';
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import 'package:clide/kernel/src/panels/registry.dart';
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import 'package:clide/kernel/src/panels/slot_id.dart';
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import 'package:flutter/foundation.dart';
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class LayoutArrangement extends ChangeNotifier {
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LayoutArrangement();
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final Map<SlotId, _SlotState> _state = {};
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Map<SlotId, _SlotState>? _focusModeSnapshot;
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SlotId? _focusModeSlot;
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bool _editorOpen = false;
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double _editorRatio = 0.35;
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void applyPreset(LayoutPresetContribution preset) {
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_state.clear();
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_focusModeSnapshot = null;
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_focusModeSlot = null;
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for (final slot in preset.slots) {
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_state[slot.slot] = _SlotState(
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position: slot.position,
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size: slot.defaultSize,
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minSize: slot.minSize,
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maxSize: slot.maxSize,
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visible: slot.visible,
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);
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}
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notifyListeners();
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}
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Iterable<SlotId> get slotsInOrder => _state.keys;
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SlotPosition? positionOf(SlotId id) => _state[id]?.position;
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double? sizeOf(SlotId id) => _state[id]?.size;
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double? minSizeOf(SlotId id) => _state[id]?.minSize;
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double? maxSizeOf(SlotId id) => _state[id]?.maxSize;
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bool isVisible(SlotId id) => _state[id]?.visible ?? false;
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bool isCollapsed(SlotId id) => _state[id]?.collapsed ?? false;
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bool get isInFocusMode => _focusModeSlot != null;
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SlotId? get focusModeSlot => _focusModeSlot;
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bool get editorOpen => _editorOpen;
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double get editorRatio => _editorRatio;
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void setSize(SlotId id, double size) {
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final s = _state[id];
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if (s == null) return;
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final clamped = size.clamp(s.minSize ?? 0, s.maxSize ?? double.infinity).toDouble();
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if (s.size == clamped) return;
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_state[id] = s.copyWith(size: clamped);
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notifyListeners();
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}
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void setVisible(SlotId id, bool visible) {
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final s = _state[id];
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if (s == null || s.visible == visible) return;
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_state[id] = s.copyWith(visible: visible);
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notifyListeners();
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}
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void setCollapsed(SlotId id, bool collapsed) {
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final s = _state[id];
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if (s == null || s.collapsed == collapsed) return;
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_state[id] = s.copyWith(collapsed: collapsed);
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notifyListeners();
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}
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void toggleCollapsed(SlotId id) {
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final s = _state[id];
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if (s == null) return;
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_state[id] = s.copyWith(collapsed: !s.collapsed);
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notifyListeners();
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}
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void enterFocusMode(SlotId slot) {
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if (_focusModeSlot != null) return;
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_focusModeSnapshot = {for (final e in _state.entries) e.key: e.value};
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_focusModeSlot = slot;
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for (final id in _state.keys) {
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if (id == slot) {
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_state[id] = _state[id]!.copyWith(visible: true, collapsed: false);
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} else {
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_state[id] = _state[id]!.copyWith(visible: false);
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}
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}
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notifyListeners();
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}
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void exitFocusMode() {
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final snap = _focusModeSnapshot;
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if (snap == null) return;
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_state.clear();
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_state.addAll(snap);
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_focusModeSnapshot = null;
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_focusModeSlot = null;
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notifyListeners();
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}
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void toggleFocusMode(SlotId slot) {
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if (_focusModeSlot != null) {
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exitFocusMode();
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} else {
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enterFocusMode(slot);
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}
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}
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void openEditor() {
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if (_editorOpen) return;
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_editorOpen = true;
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notifyListeners();
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}
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void closeEditor() {
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if (!_editorOpen) return;
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_editorOpen = false;
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notifyListeners();
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}
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void toggleEditor() {
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_editorOpen = !_editorOpen;
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notifyListeners();
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}
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void setEditorRatio(double ratio) {
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final clamped = ratio.clamp(0.15, 0.70);
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if (_editorRatio == clamped) return;
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_editorRatio = clamped;
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notifyListeners();
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}
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void registerSlotsInto(PanelRegistry registry, LayoutPresetContribution preset) {
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for (final slot in preset.slots) {
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registry.registerSlot(SlotDefinition(
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id: slot.slot,
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position: slot.position,
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defaultSize: slot.defaultSize,
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minSize: slot.minSize,
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maxSize: slot.maxSize,
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));
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}
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}
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}
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class _SlotState {
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const _SlotState({
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required this.position,
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this.size,
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this.minSize,
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this.maxSize,
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this.visible = true,
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this.collapsed = false,
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});
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final SlotPosition position;
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final double? size;
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final double? minSize;
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final double? maxSize;
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final bool visible;
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final bool collapsed;
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_SlotState copyWith({
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SlotPosition? position,
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double? size,
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double? minSize,
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double? maxSize,
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bool? visible,
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bool? collapsed,
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}) {
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return _SlotState(
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position: position ?? this.position,
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size: size ?? this.size,
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minSize: minSize ?? this.minSize,
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maxSize: maxSize ?? this.maxSize,
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visible: visible ?? this.visible,
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collapsed: collapsed ?? this.collapsed,
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);
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}
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}
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