chore: initial commit
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#Disables File Watcher. Used to automatically update config if its file has been modified.
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disableConfigWatcher = false
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#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
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earlyWindowControl = true
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#Max threads for early initialization parallelism, -1 is based on processor count
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maxThreads = -1
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#Enable NeoForge global version checking
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versionCheck = true
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#Default config path for servers
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defaultConfigPath = "defaultconfigs"
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#Disables Optimized DFU client-side - already disabled on servers
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disableOptimizedDFU = true
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#Early window provider
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earlyWindowProvider = "fmlearlywindow"
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#Early window width
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earlyWindowWidth = 854
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#Early window height
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earlyWindowHeight = 480
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#Early window framebuffer scale
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earlyWindowFBScale = 1
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#Early window starts maximized
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earlyWindowMaximized = false
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#Skip specific GL versions, may help with buggy graphics card drivers
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earlyWindowSkipGLVersions = []
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#Squir?
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earlyWindowSquir = false
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#Define dependency overrides below
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#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
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#Using dependency overrides can cause issues. Use at your own risk.
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#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
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#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
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dependencyOverrides = {}
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#EXPERIMENTAL: Enable the NeoForge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = false
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#When enabled, NeoForge will show any warnings that occurred during loading.
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showLoadWarnings = true
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
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logUntranslatedConfigurationWarnings = true
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#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.<namespace>.<path> for the translation key. Defaults to SILENCED.
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#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
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logUntranslatedItemTagWarnings = "SILENCED"
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#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT.
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#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
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logLegacyTagWarnings = "DEV_SHORT"
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#Set this to true to enable showing debug information about attributes on an item when advanced tooltips is on.
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attributeAdvancedTooltipDebugInfo = true
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#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
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removeErroringBlockEntities = false
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#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
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removeErroringEntities = false
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#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
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fullBoundingBoxLadders = false
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#The permission handler used by the server. Defaults to neoforge:default_handler if no such handler with that name is registered.
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permissionHandler = "neoforge:default_handler"
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#Set this to true to enable advertising the dedicated server to local LAN clients so that it shows up in the Multiplayer screen automatically.
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advertiseDedicatedServerToLan = true
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